Mustika Irianti
Universitas Pendidikan Muhammadiyah Sorong, Indonesia

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IMPLEMENTASI MODEL PEMBELAJARAN STEAM TERHADAP MINAT BELAJAR SISWA Agnes Sirinding; Mustika Irianti; Anis Alfian Fitriani
SOSPENDIS : Sosiologi Pendidikan dan Pendidikan IPS Vol. 3 No. 1 (2025): Jurnal Sosiologi Pendidikan dan Pendidikan IPS (SOSPENDIS)
Publisher : CV. ADIBA AISHA AMIRA

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Abstract

The objective of this study is to ascertain the impact of the STEAM learning model on the learning interests of fifth-grade students in the science subject of SD Inpres 14 Sorong Regency. The research design is experimental, employing a one-group pretest-posttest design. The sample size for this study was 10 students. The data were collected through observation, the administration of learning interest questionnaires, and the examination of relevant documentation. The data analysis techniques included a validity test, a reliability test, a normality test, and a hypothesis test. The results of the reliability test Cronbach's Alpha of the pretest instrument was 0.794 and exceeded the alpha value of 0.794 > 0.6. Thus, the questionnaire instrument is said to be reliable because it has met the requirements. The normality test of the pretest learning outcomes of grade V students has a significance of 0.879 > 0.05 while the post-test has a significance of 0.209 > 0.05. The hypothesis test obtained ????ℎ????????????????????of 12,150 with dk = n – 1 (10-1 = 9) obtained ????????????????????????  2.262 sig results (2-tailed) of 0.000. Based on the results, the value of 0.000 is less than 0.05 where 0.000 < 0.05. The results of this test indicate that the alternative hypothesis (H₁) is accepted and the null hypothesis (H₀) is rejected. It can thus be concluded that the STEAM learning model has significance on students' interest in learning science subjects in class V of SD Inpres 14 Sorong Regency.
Digital Creativity Based on Local Wisdom: Creating Science Audio Comics for Science Teachers Using Canva and AI Suriyah Satar; Ricky Engel Mawara; Mustika Irianti; Cartika Candra Ledoh; Nurbaya Nurbaya; Hanida Listiani; Ramadani Widi Permadi; Grand Barrang; St. Rahmadani
Bulletin of Pedagogical Research Vol. 5 No. 2 (2025): Bulletin of Pedagogical Research
Publisher : CV. Creative Tugu Pena

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51278/bpr.v5i2.1999

Abstract

This community service program was designed to empower science teachers in Keerom Regency, Papua, through the development of audio comics based on local ethnography, utilizing Canva and Artificial Intelligence (AI) as digital tools. The program specifically aimed to integrate Papuan cultural narratives into science learning, thereby creating contextualized and culturally relevant instructional materials for students. A total of 35 science teachers, organized under the MGMP IPA (Subject Teachers Forum), participated in the program. The method employed a participatory workshop model, followed by sustained coaching and evaluation. Teachers were trained to design digital comics using Canva, generate illustrations and voice-overs with AI tools, and embed local cultural stories such as traditional hunting, forest management, and local folklore into science topics like ecosystems, energy cycles, and adaptation of living organisms. The process included pre-test and post-test assessments, hands-on production of audio comics, classroom trials, and the establishment of a digital repository for documentation and dissemination. The findings revealed a 33% increase in teachers’ digital literacy across three assessed domains: mastery of Canva and AI tools, integration of culture into science content, and pedagogical competence in developing audio comics. Five audio comics were fully developed and ready for classroom use, while 28 were in progress. Classroom trials demonstrated enhanced student engagement, improved comprehension of abstract science concepts, and stronger connections between cultural knowledge and scientific understanding. Overall, this program demonstrates that combining digital technologies with local ethnography is an effective approach to empower teachers, enrich science learning, and promote educational innovation in underserved regions such as Papua.