I Made Sedana
IAHN Mpu Kuturan

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PENGEMBANGAN E-LKPD BERBASIS PLATFORM WIZER.ME PADA MATA PELAJARAN IPAS MATERI SISTEM PERNAPASAN MANUSIA SISWA KELAS V DI SDN GUGUS IV KECAMATAN SUKASADA Komang Rista Apriani; I Made Sedana; IG Agung Jaya Suryawan
Widyajaya: Jurnal Mahasiswa Prodi PGSD Vol. 6 No. 1 (2026): Widyajaya
Publisher : Widyajaya: Jurnal Mahasiswa Prodi PGSD

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Abstract

This research aims to develop teaching materials in the form of E-LKPD (Electronic Student Worksheets) based on the wizer.me platform for Natural and Social Sciences (IPAS) subject, specifically on human respiratory system material for fifth-grade students at Elementary Schools in Cluster IV, Sukasada District, which is valid and practical in enhancing students' interest and enthusiasm for learning. The background of this research is based on the lack of student activity and learning outcomes, limited interactive teaching materials, and suboptimal utilization of technology in the learning process. This research employs the ADDIE model, which is divided into five stages: Analysis, Design, Development, Implementation, and Evaluation. This E-LKPD has advantages including an attractive appearance, interactivity, easy access through various digital devices, and support for independent student learning. The research subjects consisted of 3 expert judges for instruments, 6 experts for product testing, 1 teacher with Master's degree at Grade IV civil service level, 4 teachers, and fifth-grade students at Elementary Schools in Cluster IV, Sukasada District. The data collection methods used include observation, interviews, and questionnaires/surveys. The research results show that the E-LKPD based on the wizer.me platform is assessed as highly valid with media validation scores of 0.93, material validation of 0.94, and language validation of 0.91. Meanwhile, the practicality test results by teachers and students obtained overall practicality results by teachers of 95.5% and assessment by students of 92%. This indicates that the developed product falls into the category of highly practical. Therefore, the E-LKPD based on the wizer.me platform is suitable for use as innovative teaching material to enhance student engagement in IPAS learning and support the achievement of learning objectives in the digital era.
PENGEMBANGAN MEDIA KOMIK DIGITAL PADA MATERI KEUNIKAN KEBIASAAN MASYARAKAT DI SEKITARKU MATA PELAJARAN IPAS KELAS IV SEKOLAH DASAR Kadek Agus Dita Rismawan; I Made Sedana; Putu Yulia Angga Dewi
Widyajaya: Jurnal Mahasiswa Prodi PGSD Vol. 6 No. 1 (2026): Widyajaya
Publisher : Widyajaya: Jurnal Mahasiswa Prodi PGSD

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The problem faced in IPAS learning is the minimal use of interactive learning media. The application of values and understanding of the traditions in the surrounding environment are also rarely implemented in the students' school environment. Therefore, creating learning media that connects values to everyday life becomes very important. This research aims to describe the design and analyze the validity and practicality of digital comic learning media on the topic of the uniqueness of community customs around me. This research uses the Research and Development (R&D) method with the ADDIE model, which includes the analysis, design, development, implementation, and evaluation stages, but is limited to the implementation stage. The research subjects consisted of 3 instrument experts, 6 product experts, and 3 teachers and 6 students from Grade IV of SD Negeri 1 Paket Agung, SD Negeri 1 Sari Mekar, and SD 2 Sari Mekar for practicality assessment. The data collection methods used include observation, interviews, documentation, and questionnaires. The research results show that digital comic learning media has very high validity, with scores of 0.9 from content experts, 0.9 from media experts, and 0.9 from language experts. At the practicality test stage, teachers gave a rating of 93% and students 94%, both of which fall into the very good category. This research concludes that digital comic learning media is highly valid and very practical for mathematics learning in elementary school.