Nur Ali Subhan
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Implementasi Platform Wayground Berbasis Gamifikasi untuk Meningkatkan Pemahaman Mahasiswa dalam Mata Kuliah Evaluasi Pembelajaran Pai Unu Purwokerto Rosyida Nur Azizah; Nur Ali Subhan
YASIN Vol 6 No 2 (2026): APRIL
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/yasin.v6i2.9706

Abstract

Although the use of online media in Islamic Religious Education (PAI) learning has received attention in various studies, research that specifically examines the use of an intensively gamified mobile learning platform in the Learning Evaluation course remains limited. This study aims to analyze and demonstrate the extent to which the implementation of the gamification-based Wayground platform can improve students’ understanding in the PAI Learning Evaluation course at UNU Purwokerto. This study employed a mixed methods approach with a sequential explanatory design, involving 30 third-semester students selected through a purposive sampling technique. Data were collected through multiple-choice and essay tests, non-participant observation, semi-structured interviews, and documentation, and were then analyzed using a paired sample t-test and an interactive analysis model. The results showed a significant increase in the mean score from 74.34 to 86.09, representing an increase of 11.75 points, with a significance value of < 0.001. These findings indicate that the Wayground platform is effective in improving students’ cognitive understanding and interactivity, although its level of effectiveness falls within the moderate category (N-Gain = 0.457), and therefore still requires pedagogical support from lecturers for learning outcomes to be more optimal. This study contributes to the development of digital learning models in the environment of Private Islamic Higher Education Institutions and reinforces motivation theory in technology-based learning.
MOTIVASI BELAJAR DALAM PENDIDIKAN ANDRAGOGI PERSPEKTIF PENDIDIKAN ISLAM (Studi Analisis Teori Kebutuhan As Syathibi) Nur Ali Subhan
ISLAMISCHE BILDUNG: Jurnal Pendidikan Agama Islam Vol. 1 No. 2 (2023): Pendidikan Agama Islam
Publisher : Program Studi Pendidikan Agama Islam UNU Purwokerto

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Abstract

Abstract Motivation to learn is the main key for students in undergoing the educational process. Students who have motivation to learn will devote all their abilities to achieving learning goals. In andaragogy education, students' learning motivation is different from other types of education. Adult education has more complex educational goals so that the motivation required is realistic. This research aims to determine learning motivation in andargogical education from an Islamic perspective by examining As Syathibi theory of needs. This type of research is a study of a character's thoughts using library research methods and using a qualitative descriptive approach. The data collection method uses the documentation method with content analysis techniques (Content Analysis) to analyze message content and message management regarding the meaning contained in the sources used and has the unction of revealing hidden symbolic meanings. Based on the research conducted, the results show that there are three levels of Imam As Syathibi perspective needs which motivate learning in andragogy education; namely dharuriyat needs, hajiyat needs and tahsiniyat needs. The first level, dharuriyat needs, is the level of primary needs which include hifzh al-din (maintaining religion), hifzh al-nafs (maintaining the soul), hifzh al-'aql (maintaining reason), hifzh al-nasl (maintaining offspring), and hifzh al-mal (guarding wealth).