Nuarta, Agus
Unknown Affiliation

Published : 1 Documents Claim Missing Document
Claim Missing Document
Check
Articles

Found 1 Documents
Search

Pengembangan Video Animasi Berbasis Permainan Edukatif untuk Meningkatkan Keterampilan Gerak Dasar Siswa di SDN 8 Dauh Puri Nuarta, Agus; Pambudi, Aris Fajar
Gelanggang Olahraga: Jurnal Pendidikan Jasmani dan Olahraga (JPJO) Vol. 9 No. 4 (2026): Gelanggang Olahraga: Jurnal Pendidikan Jasmani dan Olahraga
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31539/rzg02a35

Abstract

This study aims to develop learning media in the form of an animated video based on educational games to improve the fundamental movement skills of first-grade elementary school students. This study uses a Research and Development (R&D) approach based on the ADDIE model: analysis, design, development, implementation, and evaluation. The subjects of the study were 60 first-grade students at SDN 8 Dauh Puri, selected using simple random sampling and divided into a control group and an experimental group. Data collection techniques included interviews, observations, questionnaires, tests (pre-test and post-test), and documentation. Data were analyzed using qualitative and quantitative approaches, including descriptive analysis and a paired-sample t-test. The results showed that the animated video product based on educational games had a very high level of validity, as assessed by material experts (93%), media experts (86%), and language experts (90%). The implementation results also showed a significant increase in students' basic motor skills, with the average pre-test score of 58.55 rising to 82.02 on the post-test. The paired-sample t-test results showed a significant difference (p < 0.05) with a very large effect size. Furthermore, the practicality test achieved a 90% success rate, indicating the media's ease of use in the learning process. These results have implications for integrating innovative technology as a learning medium in physical education classes, especially in elementary schools. Keywords: Animated Video, Fundamental Movement, Game