Setiawan, M.Hery Yuli
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Permainan Sortir Berbasis Loose Parts sebagai Strategi Pengembangan Kemampuan Klasifikasi Anak Usia Dini Darmaji, Talitha Widad Sabrina; Setiawan, M.Hery Yuli; Widjanarko, Paulus
Kartika: Jurnal Studi Keislaman Vol. 6 No. 2 (2026): Kartika: Jurnal Studi Keislaman (May)
Publisher : Lembaga Pendidikan Tinggi Nahdlatul Ulama (LPT NU) PCNU Kabupaten Nganjuk

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59240/kjsk.v6i2.756

Abstract

Write This study was motivated by the low classification ability of children aged 5–6 years at TK Mumtazul Ilmi Surakarta. Classification ability is an important part of cognitive development that needs to be stimulated from an early age through learning activities that are appropriate to children's characteristics. This study aims to improve children's classification ability through the implementation of a treasure sorting game based on loose parts. This study employed a Classroom Action Research (CAR) approach conducted in two cycles, each consisting of planning, implementation, observation, and reflection stages. The research subjects were children aged 5–6 years at TK Mumtazul Ilmi Surakarta. Data were collected through observation, interviews, and documentation. Data analysis was carried out using qualitative and quantitative descriptive approaches by examining the improvement of children's classification ability in each cycle. The results showed that the implementation of a treasure sorting game based on loose parts significantly improved children's classification ability. This improvement was indicated by children's ability to group objects based on color, shape, size, and type, as well as increased activeness and independence during the learning process. Therefore, the treasure sorting game based on loose parts is effective as an alternative learning strategy to improve early childhood classification ability
Pengembangan Game Wordwall untuk Menstimulasi Angka Anak Usia Dini A’yun, Arina Khifata; Widjanarko, Paulus; Setiawan, M.Hery Yuli
Kartika: Jurnal Studi Keislaman Vol. 6 No. 2 (2026): Kartika: Jurnal Studi Keislaman (May)
Publisher : Lembaga Pendidikan Tinggi Nahdlatul Ulama (LPT NU) PCNU Kabupaten Nganjuk

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59240/kjsk.v6i2.757

Abstract

This study aims to develop the Wordwall game as a learning medium to stimulate number recognition skills in early childhood and to determine the feasibility of the developed medium. The background of this study is based on children’s low ability to recognize number symbols and the lack of interactive learning media in the classroom. This study employed the Research and Development (R&D) method using the 4D model, which includes the define, design, develop, and disseminate stages. The study was conducted at the Mumtazul Ilmi Banjarsari Kindergarten with 12 children aged 5–6 years as research subjects. Data collection techniques included observation, interviews, and documentation, while the research instruments consisted of observation sheets and an expert validation questionnaire. Data analysis was conducted using both quantitative and qualitative methods to determine the media’s suitability and children’s responses to its use. The research findings indicate that the Wordwall game-based learning media was deemed suitable for use based on the validation results from subject matter experts and media experts, following several improvements to its visual and audio aspects. Additionally, the results of a limited pilot study indicate that the use of the Wordwall game can enhance children’s engagement, motivation, and active participation in learning. This media also helps children learn numbers more easily through interactive, visual, and enjoyable activities. Thus, the Wordwall game can serve as an innovative and effective alternative learning tool for stimulating number recognition skills in early childhood