Vita Romadon Ningrum, Mei
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INOVASI MEDIA PEMBELAJARAN GEOGRAFI INTERAKTIF BERBASIS ARCGIS STORY MAPS PADA MATERI MITIGASI DAN ADAPTASI KEBENCANAAN UNTUK SMA SAMARINDA Nur Jannah, Putri; Nur Mawaddah, Najma; Vita Romadon Ningrum, Mei; Azmi, Nurul
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 2, Juni 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.45101

Abstract

This study aims to develop a web-based geography learning media using ArcGIS Story Maps on disaster mitigation and adaptation material for Grade XI high school students. The research used Research and Development (R&D) method with the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation). The research conducted at SMA Negeri 14 Samarinda. Data collection instruments included interview sheets, observation sheets, validation questionnaires from media experts, as well as student response questionnaires. The result showed that: (1) The development stages of ArcGIS Story Maps learning media were carried out through five ADDIE stages. In the analysis stage, it was found that 61.8% of students stated the media used was not varied, 97.1% of students needed more attractive and innovative media, and 91.2% of students had never used ArcGIS Story Maps. (2) The feasibility test result showed that media expert validation obtained 96% (Very Feasible), material expert validation obtained 83% (Very Feasible), linguist expert validation obtained 88% (Very Feasible), and learning expert validation obtained 99% (Very Feasible), with an average score of 91.5% (Very Feasible). In addition, the student response questionnaire showed an average percentage 0f 91.5% (Very Feasible). ArcGIS Story Maps can serve as an innovative teaching tool in geography lessons.
PENGEMBANGAN MEDIA PEMBELAJARAN "MITIGAKSI SEKARANG!" BERBASIS ROBLOX UNTUK MITIGASI BENCANA SISWA SMA SAMARINDA Riezky Jayanie, Aisyah; Vita Romadon Ningrum, Mei; Azmi, Nurul; Sekar Kedhaton, Arum
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 Nomor 02, Juni 2026 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.47270

Abstract

The high risk of disasters in Samarinda City necessitates the development of innovative and interactive disaster mitigation learning media for students. This study aims to develop a Roblox-based disaster mitigation educational game ent itled "MitigAksi Sekarang!" for Grade XI senior high school students in Samarinda City, assess its feasibility, and examine user responses toward the developed media. This study employed a Research and Development (R&D) method using the ADDIE development model, consisting of five stages: Analysis, Design, Development, Implementation, and Evaluation. The research subjects comprised 3 students in the small group trial, 10 students in the medium group trial, and 30 students in the large group trial. The content expert validation yielded a percentage of 94.53% and the media expert validation obtained 98.86%, both categorized as Very Feasible. Teacher and student responses across all trial stages were categorized as Very Good. The N-Gain analysis revealed an average score of 0,3725, categorized as Moderate, indicating an improvement in students' understanding of disaster mitigation material after using the media. Therefore, the Roblox-based disaster mitigation educational game is declared feasible and effective for use in geography learning at the senior high school level.