Handayani Madania Insani
Universitas Pendidikan Indonesia

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Graphie Dash Inovasi Desain Papan Edukasi Interaktif untuk Pembelajaran Tabel dan Grafik Kelas II SD Kirana Rahman; Hani R; Ghia Tri Jayanti; R Moch. Rizal Hafiyan; Handayani Madania Insani
Jurnal Desain Produk Nasional Vol 3 No 2 (2026): Desain dan Keragaman Konsumen
Publisher : Penerbit Itenas

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26760/jdpn.v3i2.127

Abstract

This study discusses the development of game-based learning media products as an effort to improve the understanding and motivation of elementary school students in the material of basic tables and graphs in Mathematics subjects. This study uses the Research and Development method, which refers to the development of models through the stages of literature studies, observations, needs analysis, application of methods, design, trials, and product evaluation. This study also utilizes the SCAMPER technique in the process of designing ideas and developing the form of learning media. The study was motivated by data findings from observations and short interviews at SDN Dadaha Tasikmalaya, which indicated a need for more interactive and enjoyable learning media in data presentation materials. The subjects of this study were homeroom teachers and students of class II B at SDN Dadaha Tasikmalaya. Data collection techniques were carried out through visitation sheets, visitation monitoring and evaluation sheets, interviews, trials, and validation and evaluation documents for educational design projects. Data were analyzed using qualitative descriptive analysis techniques. The purpose of this study is to develop learning media for table and graph materials that emphasize the basic visualization of data presentation. The result of this study is an interactive learning board based on a magnetic surface, designed through observational data and design brief. This product is expected to improve second-grade students' comprehension of tables and graphs as an innovative teaching aid.
Perancangan Tailbag Touring Motor CafeRacer dengan Adjustable Kapasitas dan Meningkatkan Keamanan : Sebagai Sarana Penyimpanan Fungsional dengan Pendekatan Desain Berbasis Kebutuhan Pengguna Hadyansyah Faris Ramdhani; Handayani Madania Insani; Ghia Tri Jayanti
Anggit: Jurnal Desain Produk Vol 3 No 1 (2026): Anggit: Jurnal Desain Produk
Publisher : Pusat Penerbitan LP2MPP ISI Denpasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59997/ajdp.v3i1.6151

Abstract

Penelitian ini bertujuan merancang tas touring belakang (tailbag) motor custom bergaya Café Racer sebagai sarana penyimpanan tambahan yang memiliki kapasitas dapat disesuaikan dan sistem keamanan yang memadai tanpa menghilangkan karakter visual retro klasik. Metode yang digunakan adalah penelitian kualitatif deskriptif berbasis penciptaan dengan pendekatan perancangan desain produk. Instrumen penelitian meliputi observasi langsung, wawancara semi-terstruktur, dokumentasi visual, serta studi komparatif produk sejenis. Strategi penggalian data dilakukan melalui analisis kebutuhan pengguna, karakter motor, serta aspek fungsi, ergonomi, estetika, material, dan keamanan. Hasil penelitian menunjukkan bahwa tailbag yang dirancang mampu memenuhi kebutuhan penyimpanan pengguna motor Café Racer melalui sistem kapasitas adjustable, pemasangan yang stabil, serta sistem pengamanan yang meningkatkan rasa aman saat berkendara.