Anak Agung Gede Agung
Elementary School Teacher Education Study Program, Ganesha University of Education, Singaraja, Indonesia

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Virtual Field Trip Learning Video Based on Subak Local Wisdom for Fourth-Grade Elementary School Students Ni Komang Vera Nawa Laksmi; Anak Agung Gede Agung; Ni Luh Putu Agetania
Jurnal Edutech Undiksha Vol. 13 No. 1 (2025): June
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jeu.v13i1.91827

Abstract

Effective learning requires innovation in the learning media used, especially to clarify contextual material. However, the limited use of technology in learning media often reduces the effectiveness of student understanding, thus affecting low learning outcomes. This study aims to develop virtual field trip learning video media based on local wisdom of Subak. This type of research is R&D using the ADDIE model procedure. The subjects of this research trial were several experts and fourth grade students. Data collection methods used tests, questionnaires and interviews. Data analysis techniques used quantitative descriptive, qualitative descriptive, and inferential statistics. The results of the study obtained were material expert tests of 91.1% (very good), learning design expert tests of 92.5% (very good), learning media expert tests of 91.6% (very good), individual trial results of 97.22% (very good), small group test results of 94.90% (very good) and the results of the effectiveness test showed an increase in average learning outcomes after using virtual field trip learning videos based on local wisdom of Subak. So it can be concluded that virtual field trip learning videos based on local wisdom of Subak are feasible and effective to be used in natural and social science subjects in elementary schools. The implication of this study is that the use of virtual field trip video media can increase students' learning motivation which then affects the improvement of student learning outcomes.
Interactive Multimedia Based on Entrepreneurship Learning of Tandusan Oil on Needs and Economic Activities Topic Ni Putu Martha Pebrianti; Anak Agung Gede Agung; Made Vina Arie Paramita
Journal of Education Technology Vol. 10 No. 1 (2026): February
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v10i01.97322

Abstract

Low learning outcomes in elementary science subjects related to “Our Needs” and economic activities indicate the limited use of interactive and contextual learning media in classroom instruction. This study aimed to develop and evaluate the feasibility and effectiveness of entrepreneurship-based interactive multimedia on minyak tandus for fourth-grade elementary school students. Research employed a research and development approach using the ADDIE model. Research subjects involved learning content experts, learning design experts, learning media experts, and fourth-grade students of SD. Data collection methods included questionnaires, observations, interviews, and multiple-choice tests. Data were analyzed using descriptive qualitative analysis, descriptive quantitative analysis, and inferential statistics through the dependent sample t-test. Validation results showed that the multimedia achieved very good qualifications from learning development design experts (93.18%), learning content experts (93.75%), learning design experts (95%), learning media experts (95%), individual trials (93.44%), and small-group trials (92.46%). Effectiveness testing demonstrated significant improvement in students’ learning outcomes, with the average score increasing from 50.67 in the pre-test to 84.33 in the post-test. Dependent sample t-test results indicated that tcount exceeded ttable (39.414 > 2.045), confirming a significant difference before and after multimedia implementation. Findings indicate that entrepreneurship-based interactive multimedia on minyak tandus is valid, feasible, and effective for improving students’ understanding, learning motivation, and entrepreneurial values.