Ni Luh Putu Agetania
Elementary School Teacher Education Study Program, Ganesha University of Education, Singaraja, Indonesia

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Virtual Field Trip Learning Video Based on Subak Local Wisdom for Fourth-Grade Elementary School Students Ni Komang Vera Nawa Laksmi; Anak Agung Gede Agung; Ni Luh Putu Agetania
Jurnal Edutech Undiksha Vol. 13 No. 1 (2025): June
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jeu.v13i1.91827

Abstract

Effective learning requires innovation in the learning media used, especially to clarify contextual material. However, the limited use of technology in learning media often reduces the effectiveness of student understanding, thus affecting low learning outcomes. This study aims to develop virtual field trip learning video media based on local wisdom of Subak. This type of research is R&D using the ADDIE model procedure. The subjects of this research trial were several experts and fourth grade students. Data collection methods used tests, questionnaires and interviews. Data analysis techniques used quantitative descriptive, qualitative descriptive, and inferential statistics. The results of the study obtained were material expert tests of 91.1% (very good), learning design expert tests of 92.5% (very good), learning media expert tests of 91.6% (very good), individual trial results of 97.22% (very good), small group test results of 94.90% (very good) and the results of the effectiveness test showed an increase in average learning outcomes after using virtual field trip learning videos based on local wisdom of Subak. So it can be concluded that virtual field trip learning videos based on local wisdom of Subak are feasible and effective to be used in natural and social science subjects in elementary schools. The implication of this study is that the use of virtual field trip video media can increase students' learning motivation which then affects the improvement of student learning outcomes.
Cooperative Learning Model of the Picture and Picture Type Assisted by the Traditional Sepit-Sepitan Game on the Responsibility Character of Fourth-Grade Elementary School Students Ni Nyoman Sintya Sukma Dewi; I Gusti Agung Ayu Wulandari; Ni Luh Putu Agetania
Indonesian Values and Character Education Journal Vol. 8 No. 1 (2025): April
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ivcej.v8i1.100876

Abstract

The low level of students’ responsibility character, attributed to the dominance of conventional teaching methods, highlights the need for innovative learning models grounded in local culture that can meaningfully instill character values. This study aims to analyze the effect of the Picture and Picture model assisted by the traditional game sepit-sepitan on the responsibility character of elementary school students. A quasi-experimental approach was employed, using a non-equivalent control group design. The study involved 30 students selected through cluster random sampling, consisting of 17 students in the experimental group and 13 in the control group. Data were collected using an observation sheet measuring responsibility character on a dichotomous scale. The data were analyzed using the independent sample t-test. The analysis revealed that tcount = 2.90 exceeded ttable = 2.048 at the 5% significance level, indicating that H₀ is rejected and H₁ is accepted. These results suggest that the Picture and Picture model assisted by the sepit-sepitan game has a significant positive effect on improving students' responsibility character. The findings imply that the integration of culturally-based learning models can serve as an effective and enjoyable strategy for strengthening character education from an early age.