Ni Wayan Rati
Elementary School Teacher Education, Ganesha University of Education, Singaraja, Indonesia

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Enhancing Learning Outcomes and Student Responsibilities through Digital Fun Thinkers Media among Third Grade Elementary School Students I Gusti Ayu Tri Agustiana; Ni Wayan Rati; I Wayan Ardana
Mimbar Ilmu Vol. 31 No. 1 (2026): April
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/mi.v31i1.104947

Abstract

Low learning outcomes and responsibility in Grade III science subjects, particularly in the materials Various Types of Animals Around Us and Life Cycles of Living Things, are the main focus of this study. This research aims to develop and examine the effectiveness of Fun Thinkers Digital media as an interactive learning tool. The study employed the ADDIE development model (Analyze, Design, Development, Implementation, and Evaluation) involving 36 Grade III students. Data were collected through tests and questionnaires and analyzed descriptively and inferentially. The results indicate that the use of Fun Thinkers Digital media significantly improved learning outcomes, as shown by a t-test significance value of 0.040, and significantly enhanced responsibility with a significance value of 0.000. The media is considered feasible and effective due to its engaging, interactive presentation and its ability to encourage active student participation. Fun Thinkers Digital media can serve as an innovative alternative for elementary science learning.
Digital Comic Learning Media Based on Subak Local Wisdom to Increase Students' Interest in Learning on the Topic of the Water Cycle in Grade V Elementary School Ketut Satya Wacika Diatmika; Nice Maylani Asril; Ni Wayan Rati
Jurnal Pendidikan Multikultural Indonesia Vol. 8 No. 1 (2025): April
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jpmu.v8i1.93515

Abstract

This study was motivated by the limited availability of learning media owned by teachers, which has an impact on students’ low interest in learning science. Therefore, this development research aims to develop digital comic learning media based on the local wisdom of Subak to increase the science learning interest of fifth-grade elementary school students on the topic of the water cycle. The subjects in this study involved two material experts, one media expert, one practitioner (class teacher), and fifteen fifth-grade elementary school students as trial participants. This research used the 4D development model (Define, Design, Develop, and Disseminate), focusing on the design, validity, practicality, and effectiveness of the media. Data were collected through questionnaires and assessments from experts, as well as pre-test and post-test trials. Data analysis used descriptive quantitative analysis and a t-test (paired sample t-test). The results showed that the media was categorized as very valid, with scores of 96% from material experts, 90% from the media expert, and 95.5% from the practitioner. Student responses were very positive, with a score of 96.8%, and there was a significant increase in learning interest based on the t-test results (sig. 0.00 < 0.05). The conclusion of this study is that the Subak-based digital comic media is feasible and effective for use. The implication is that this media can serve as an innovative alternative to support contextual and enjoyable science learning.