Claim Missing Document
Check
Articles

Found 2 Documents
Search

Principal Innovation in Managing Budgetary Autonomy: Evidence from a Narrative Review Using the Saber Framework Faridatus Shofiyah; Sri Sumarni; Ardiyan Eko Saputro; Vinda Puspitasari; Deny Prasetyo
Edunesia : Jurnal Ilmiah Pendidikan Vol. 7 No. 2 (2026)
Publisher : Research, Training and Philanthropy Institution Natural Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51276/edu.v7i2.1642

Abstract

Vocational education in Indonesia has transformed the implementation of budgetary autonomy in vocational high schools (SMKs), requiring principals to manage resources strategically and accountably. However, most studies emphasise administrative compliance with funding regulations, and few synthesize principals' innovation within the School Autonomy and Accountability (SABER) framework. This study analyses principals' innovation strategies in managing SMK budgetary autonomy via a narrative literature review. Twelve articles (2022–2025) were thematically synthesized. Findings show three dominant innovation patterns: revenue diversification through internal business units such as BLUD and teaching factories; financing efficiency via strategic industry partnerships; and strengthened accountability through digital internal control systems. These innovations suggest that effective budgetary autonomy depends less on funding magnitude and more on principals' entrepreneurial leadership capacity to balance autonomy with strict accountability. The study contributes a conceptual synthesis of SABER in vocational contexts and recommends capacity-building for principals and adaptive regulatory measures to support innovation, particularly in remote and resource-constrained settings, for wider validation.
Android-Based Educational Game Development Learning Media Material for SMK Programming Algorithm Structure Deny Prasetyo; Faridatus Shofiyah; Yulaikha Mar'atullatifah; Suyahman; Muhammad Anwar Fauzi
Journal of Computer Science and Informatics Engineering Vol 5 No 2 (2026): April
Publisher : Ali Institute of Research and Publication

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55537/cosie.v5i2.1426

Abstract

This study aims to develop and evaluate an Android-based educational game as a learning medium for programming algorithm structures for Vocational High School (SMK) students. The research method used is research and development with the ADDIE model which includes the stages of analysis, design, development, implementation, and evaluation. Product evaluation was conducted through validation by media experts and material experts, as well as trials with students consisting of individual, small group, and large group tests. Research data were collected using assessment questionnaires and student response questionnaires, then analyzed descriptively using percentages. This study focused on formative evaluation to test the validity and practicality aspects of the media. Inferential testing of learning impacts became suggestions for further research development. The validation results showed that the developed educational game was in the very feasible category. In addition, the results of the student response questionnaire showed positive perceptions of the clarity of the material, ease of use, and student involvement in learning programming algorithms. These findings indicate that Android-based educational games have the potential to be supporting learning media in helping SMK students understand the structure of programming algorithms.