Mathematics learning can be challenging for junior high school students, particularly when learning requires them to understand the sequence of mathematical operations rather than simply obtain the final answer. This study presents MathDrive, an educational game that integrates mathematical problem-solving into an interactive gameplay structure. The game transforms mathematical expressions into sequential decision-making tasks, allowing students to engage with mathematical operations as part of the gameplay. A user evaluation was conducted with 29 junior high school students using a 20-item Likert-scale questionnaire covering five dimensions: Learning Experience, Step-by-Step Learning Support, Gaming Experience, Motivation, and User Interface. Descriptive statistics and Cronbach's alpha were used to analyze the responses. The results indicated positive perceptions across all five dimensions, with Gaming Experience receiving the highest evaluation, followed by Motivation, Learning Experience, User Interface, and Step-by-Step Learning Support. Although Step-by-Step Learning Support obtained the lowest relative score, its mean remained above 4.00, indicating a generally positive perception of the sequential learning mechanism. The overall Cronbach's alpha was 0.71, indicating acceptable internal consistency. These findings provide preliminary evidence that MathDrive can integrate mathematical problem-solving into an engaging game environment while maintaining positive student acceptance.