Equilibrium: Jurnal Pendidikan
Vol. 14 No. 3 (2026): EQUILIBRIUM: JURNAL PENDIDIKAN

Turning Mathematical Procedures into Gameplay: A Step-by-Step Decision-Based Educational Game for Junior High School Students

Firnanda Pristiana Nurmaida (Game Technology, Electronic Engineering Polytechnic Institute of Surabaya, Indonesia)
Zulhaydar Fairozal Akbar (Game Technology, Electronic Engineering Polytechnic Institute of Surabaya, Indonesia)
Mirza Hanif Ahmad (Game Technology, Electronic Engineering Polytechnic Institute of Surabaya, Indonesia)
Nadia Kalila Ramadhani (Game Technology, Electronic Engineering Polytechnic Institute of Surabaya, Indonesia)
Salasyaeima' Muhammad (Game Technology, Electronic Engineering Polytechnic Institute of Surabaya, Indonesia)
Pio Krisna Daru Listioaji (Game Technology, Electronic Engineering Polytechnic Institute of Surabaya, Indonesia)
Dwi Triwulansari (Junior High School 1 of Kamal, Bangkalan, Indonesia)
Moh. Zainur Rohman (Junior High School 1 of Kamal, Bangkalan, Indonesia)



Article Info

Publish Date
10 Sep 2026

Abstract

Mathematics learning can be challenging for junior high school students, particularly when learning requires them to understand the sequence of mathematical operations rather than simply obtain the final answer. This study presents MathDrive, an educational game that integrates mathematical problem-solving into an interactive gameplay structure. The game transforms mathematical expressions into sequential decision-making tasks, allowing students to engage with mathematical operations as part of the gameplay. A user evaluation was conducted with 29 junior high school students using a 20-item Likert-scale questionnaire covering five dimensions: Learning Experience, Step-by-Step Learning Support, Gaming Experience, Motivation, and User Interface. Descriptive statistics and Cronbach's alpha were used to analyze the responses. The results indicated positive perceptions across all five dimensions, with Gaming Experience receiving the highest evaluation, followed by Motivation, Learning Experience, User Interface, and Step-by-Step Learning Support. Although Step-by-Step Learning Support obtained the lowest relative score, its mean remained above 4.00, indicating a generally positive perception of the sequential learning mechanism. The overall Cronbach's alpha was 0.71, indicating acceptable internal consistency. These findings provide preliminary evidence that MathDrive can integrate mathematical problem-solving into an engaging game environment while maintaining positive student acceptance.

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Journal Info

Abbrev

equilibrium

Publisher

Subject

Education Languange, Linguistic, Communication & Media Library & Information Science Social Sciences Other

Description

Equilibrium: Jurnal Pendidikan dengan ISSN Cetak: 2339-2401 dan ISSN Online: 2477-0221 merupakan jurnal peer-review untuk publikasi artikel ilmiah di bidang pendidikan dan sosiologi, merupakan jurnal akses terbuka yang bertujuan untuk menyediakan forum untuk para peneliti, dosen, guru, praktisi, dan ...