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Numeracy Development of Snake and Ladder Games with Canva Media for Grade IV Mathematics Learning at SDN Sukowono 04 Tiara Rita Ayu Putri; Lady Agustina; Chusnul Khotimah Galatea
Journal of Science and Education (JSE) Vol. 6 No. 1 (2025): Journal of Science and Education (JSE)
Publisher : CV. Media Digital Publikasi Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58905/jse.v6i1.545

Abstract

This study aims to develop snakes and ladders media in grade IV math subjects at SDN SUKOWONO 04. The method used in this research is Research & Development (R&D) with the ADDIE model, namely analysis, design, development, implementation and evaluation. Learning math using snakes and ladders media aims to inspire students to continue learning by inviting them to actively participate in learning.  To maintain the effectiveness of learning, teachers can use learning media in Teaching and Learning Activities (KBM). The utilization of learning media can increase students' learning motivation, activate student responses, and improve students' problem-solving skills. Snakes and ladders learning media refers to media that mimics the snakes and ladders game. However, some plots contain questions that must be passed by the player, and answer the question if the player is right on the plot containing the question. This game will be very fun and interest students if applied in the learning process in the classroom.