Iyan Iyan
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Pengaruh Pembelajaran Aktivitas Jasmani terhadap Peningkatan Motor Ability Mahasiswa Program Studi PGSD UNM Kampus V Parepare Iyan Iyan
ARZUSIN Vol 6 No 1 (2026): FEBRUARI
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/arzusin.v6i1.9199

Abstract

Although physical activity–based learning has received considerable attention in prior research, studies that specifically analyze its effect on improving the motor ability of students in Primary School Teacher Education (PGSD) programs remain limited, particularly within teacher education institutions. This study aimed to analyze the effect of physical activity learning on the enhancement of motor ability among students of the PGSD Study Program at Universitas Negeri Makassar (UNM) Campus V Parepare. A quantitative approach was employed using a pre-experimental one-group pretest–posttest design, involving 30 students selected through purposive sampling. Data were collected using a motor ability test instrument covering strength, speed, agility, balance, and coordination, and were analyzed using descriptive statistics and paired-samples t-tests. The results showed that the mean pretest score of 65.42 increased to 78.96 in the posttest, with an improvement of 13.54 points. The paired-samples t-test yielded a t-value of 8.27 with a significance level (Sig.) of 0.000 < 0.05, indicating a significant effect of physical activity learning on students’ motor ability. These findings contribute to the development of physical education concepts in primary teacher education and broaden the understanding of the importance of physical activity in enhancing the motor abilities of prospective primary school teachers. The study concludes that systematically planned and structured physical activity learning plays a crucial role in improving PGSD students’ motor ability and recommends that higher education institutions optimize the implementation of physical activity–based learning within the curriculum. The implications of this research include theoretical contributions to the literature on physical education and motor ability, as well as practical implications for lecturers and institutions in designing learning activities oriented toward improving students’ motor competencies, while opening opportunities for developing innovative physical activity learning models tailored to the needs of PGSD students.
Penerapan Model Kooperatif Tipe TGT untuk Meningkatkan Keaktifan Belajar Muatan Pendidikan Pancasila Kelas V Iyan Iyan; Gina Anisahira; Ritha Tuken
ANWARUL Vol 6 No 3 (2026): JUNI
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/anwarul.v6i3.10096

Abstract

Although cooperative learning models have been widely studied, research specifically addressing the improvement of learning engagement through the integration of Kahoot in the topic “Norms in My Life” at the elementary school level remains limited. This study aims to analyze and describe the improvement of fifth-grade students’ learning engagement through the implementation of the Teams Games Tournament (TGT) cooperative learning model assisted by Kahoot. This study used a qualitative approach with a Classroom Action Research (CAR) design conducted in two cycles, involving 34 students selected through purposive sampling. Data were collected through observation sheets, learning engagement questionnaires, and documentation, and were then analyzed using the qualitative descriptive analysis technique of the interactive model of Huberman and Saldana. The results showed that the implementation of the Kahoot-assisted TGT model was able to change students’ learning behavior from passive to more proactive, with learning engagement increasing from the low category at the beginning of the cycle to 83.54%, or the high category, at the end of Cycle II. This improvement was supported by the teacher’s instructional effectiveness, which reached 94.44%. These findings contribute to the development of digital cooperative learning and broaden understanding of the use of gamification in Pancasila Education content. The conclusion of this study emphasizes the importance of synergy between competitive games and digital technology in creating a dynamic learning ecosystem, and recommends optimizing digital instructional time management in its implementation. The implications of this study include strengthening the literature on digital cooperative learning and the practice of implementing the activity-based Independent Curriculum, while also opening opportunities for further studies on the long-term impact of gamification on students’ retention of normative values.