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ANALISIS PENERAPAN STRATEGI PEMBELAJARAN AKTIF DALAM MENINGKATKAN KEAKTIFAN BELAJAR SISWA DI SDN GAPURA BARAT 1 Ike Yuli Mestika Dewi; Arfin Sabily Putra; Safira Nur Elita; Febi Arista Susilowati
JURNAL AKADEMIK PENGABDIAN MASYARAKAT Vol. 4 No. 3 (2026): Mei
Publisher : CV. KAMPUS AKADEMIK PUBLISING

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61722/japm.v4i3.9650

Abstract

This study aims to analyze the implementation of active learning strategies in improving student activeness at SDN Gapura Barat 1. A qualitative descriptive approach was employed with 19 third-grade students as participants. Data were collected through prolonged observation, semi-structured interviews, and documentation. Data trustworthiness was ensured through triangulation, member checking, and peer debriefing. Data were analyzed using the Miles and Huberman interactive model and thematic coding. The findings reveal that active learning strategies enhance student participation, confidence, and interaction. Thematic analysis indicates four key dimensions of change: behavioral engagement, cognitive engagement, emotional engagement, and social interaction. The study concludes that active learning fosters a student-centered and meaningful learning environment in elementary classrooms.
The Effect of Youtube Media on Students' Understanding of Three-Dimensional Space in Elementary Schools Firda Amelia Putri; Raudiyatus Zakiyah Ramadhany; Febi Arista Susilowati; Dewi Maisyafarotul Amelia; Framz Hardiansyah
Journal of Practice Learning and Educational Development Vol. 6 No. 2 (2026): Journal of Practice Learning and Educational Development (JPLED)
Publisher : Global Action and Education for Society

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58737/jpled.v6i2.899

Abstract

In mathematics learning, students often feel bored due to the monotonous media used. This article discusses the use of animated videos in teaching three-dimensional shapes. With animated videos, students find it easier to understand the material, and learning becomes more engaging. This study aims to facilitate the learning of three-dimensional shapes using animated videos as a learning medium. The research employs a quantitative method conducted at SDN Gunggung 1, involving 15 students, 1 teacher, and 1 student's guardian. The results of the study show that animated video media is effective in improving students' conceptual understanding in mathematics learning, including the topic of three-dimensional shapes. Animated videos can increase students' interest and motivation to learn. The roles of both teachers and students are crucial, especially in creating an engaging classroom atmosphere. The use of this medium makes it easier for teachers to teach and helps create an interactive and enjoyable learning environment.