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TRANSFORMING INTEREST IN IPAS LEARNING THROUGH THE INTERACTIVE MEDIA “EDUCAPLAY FROGGY JUMPS” Dini Intan Fajriyah; Ansori
International Conference on Humanity Education and Society (ICHES) Vol. 5 No. 1 (2026): The 5th International Conference on Humanity Education and Society (ICHES)
Publisher : FORPIM PTKIS ZONA TAPAL KUDA

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Abstract

The digital transformation in education since 2020 has encouraged the use of technology as an interactive and meaningful learning tool. However, based on observations at MI Nurur Rahman Tamanan Bondowoso, student learning interest in Natural and Social Sciences (IPAS) is still relatively low due to monotonous learning and the abstract nature of the material. Therefore, interactive media is needed to address this problem, one of which is the implementation of the interactive media Educaplay Froggy Jumps. This study aims to determine the application of Educaplay Froggy Jumps interactive media in the subject of science at MI Nurur Rahman Tamanan Bondowoso in the 2025-2026 academic year, and the effect of the use of Educaplay Froggy Jumps interactive media on students' interest in learning science at MI Nurur Rahman Tamanan Bondowoso in the 2025-2026 academic year. This research uses quantitative research with an experimental approach. Data collection techniques include: 1) observation, 2) questionnaires, and 3) documentation. The analysis uses descriptive and inferential analysis with simple linear regression tests assisted by SPSS Version 25. The results of the study showed that the use of Educaplay Froggy Jumps interactive media significantly increased students' interest in learning science, with different average values indicated by the mean of the experimental class of 63.04 while the control class was 56.81. The results of the hypothesis test showed a significance value of 0.000 <0.05 and t count of 6.488> t table of 1.708, so that the alternative hypothesis (Ha) was accepted with a coefficient of determination of 62.7% indicating that the increase in students' interest in learning was significantly influenced by the use of Educaplay Froggy Jumps interactive media.
TRANSFORMING INTEREST IN IPAS LEARNING THROUGH THE INTERACTIVE MEDIA “EDUCAPLAY FROGGY JUMPS” Dini Intan Fajriyah; Ansori
International Conference on Humanity Education and Society (ICHES) Vol. 5 No. 1 (2026): The 5th International Conference on Humanity Education and Society (ICHES)
Publisher : FORPIM PTKIS ZONA TAPAL KUDA

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Transformasi digital dalam pendidikan sejak tahun 2020 mendorong pemanfaatan teknologi sebagai sarana pembelajaran yang interaktif dan bermakna. Namun, berdasarkan pengamatan di MI Nurur Rahman Tamanan Bondowoso, minat belajar siswa pada mata pelajaran Ilmu Pengetahuan Alam dan Sosial (IPAS) masih tergolong rendah akibat pembelajaran yang monoton dan karakter materi IPAS yang bersifat abstrak. Oleh karena itu, dibutuhkan media interaktif untuk mengatasi masalah tersebut, salah satunya dengan menerapkan media interaktif Educaplay Froggy Jumps. Penelitian ini bertujuan untuk mengetahui penerapan media interaktif Educaplay Froggy Jumps pada mata pelajaran IPAS di MI Nurur Rahman Tamanan Bondowoso Tahun Ajaran 2025-2026, dan pengaruh penggunaan media interaktif Educaplay Froggy Jumps terhadap minat belajar siswa pada mata pelajaran IPAS di MI Nurur Rahman Tamanan Bondowoso Tahun Ajaran 2025-2026. Jenis penelitian ini menggunakan penelitian kuantitatif dengan pendekatan eksperimen. Teknik pengumpulan data dilakukan melalui: 1) observasi, 2) angket, dan 3) dokumentasi. Sedangkan analisisnya menggunakan analisis deskriptif dan analisis inferensial dengan uji regresi linier sederhana yang dibantu dengan aplikasi SPSS Versi 25. Hasil penelitian menunjukkan bahwa penggunaan media interaktif Educaplay Froggy Jumps secara signifikan meningkatkan minat belajar siswa pada IPAS, dengan nilai rata-rata yang berbeda yang ditunjukkan dengan mean kelas eksperimen 63,04 sedangkan kelas kontrol 56,81. Hasil uji hipotesis menunjukkan nilai signifikansi sebesar 0,000 < 0,05 dan t hitung 6,488 > t tabel 1,708, sehingga hipotesis alternatif (Ha) diterima dengan koefisien determinasi sebesar 62,7% menunjukkan bahwa peningkatan minat belajar siswa dipengaruhi secara signifikan oleh penggunaan media interaktif Educaplay Froggy Jumps.