Yara Raslita
Sekolah Tinggi Ilmu Komputer Cipta Karya Informatika

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PETUALANGAN PINTAR: GAME EDUKASI BERHITUNG INTERAKTIF BERBASIS SCRATCH UNTUK OPTIMALISASI PEMBELAJARAN (STUDI KASUS SEKOLAH DASAR KELAS I DAN II SD DI SEKOLAH DASAR GLOBAL PRIMA ISLAMIC SCHOOL KOTA BEKASI JAWA BARAT) Aditya Zakaria Hidayat; Salsabila Nurul Mustiha; Yara Raslita
INTECOMS: Journal of Information Technology and Computer Science Vol. 9 No. 2 (2026): INTECOMS: Journal of Information Technology and Computer Science
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31539/aeyz5098

Abstract

Perkembangan teknologi digital membuka peluang pemanfaatan media pembelajaran interaktif di sekolah dasar, khususnya untuk mendukung proses belajar yang menyenangkan. Namun, pada praktiknya pembelajaran berhitung masih sering disampaikan secara konvensional sehingga berpotensi menurunkan minat dan konsentrasi siswa, terutama pada saat kegiatan selingan seperti ice breaking. Penelitian ini bertujuan untuk merancang dan membangun game edukasi berhitung interaktif berbasis Scratch yang diberi judul Petualangan Pintar sebagai media pendukung pembelajaran matematika bagi siswa kelas I dan II SD Global Prima Islamic School. Metode penelitian yang digunakan adalah metode pengembangan sistem, yang meliputi tahap analisis kebutuhan, perancangan sistem, pembuatan aplikasi, dan pengujian fungsional secara internal. Aplikasi yang dikembangkan berupa game edukasi sederhana tanpa menggunakan basis data, di mana siswa dapat langsung bermain tanpa proses login. Soal berhitung disesuaikan dengan tingkat kelas, masing-masing terdiri dari lima soal dengan sistem penilaian skor yang ditampilkan secara langsung di layar. Hasil penelitian menunjukkan bahwa aplikasi Petualangan Pintar berhasil dirancang dan berjalan sesuai dengan alur yang direncanakan. Game ini diharapkan dapat menjadi alternatif media pembelajaran interaktif yang dapat digunakan sebagai sarana ice breaking atau kuis sederhana untuk membantu optimalisasi proses pembelajaran berhitung di sekolah dasar. Kata Kunci: Game Edukasi, Scratch, Berhitung, Sekolah Dasar, Media Pembelajaran Interaktif  
Implementation of an AppSheet-Based Sales and Inventory Information System at Wijaya Baru Store Sri Lestari; Yara Raslita; Mesra Betty Yel
International Journal Software Engineering and Computer Science (IJSECS) Vol. 6 No. 3 (2026): DECEMBER 2026
Publisher : Lembaga Komunitas Informasi Teknologi Aceh (KITA), Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35870/ijsecs.v6i3.8233

Abstract

Modern small and medium retail enterprises increasingly rely on digital information systems to streamline operational workflows and improve data accuracy. Toko Wijaya Baru previously conducted sales recording, inventory tracking, and financial reporting using conventional manual paper ledgers. This manual approach created substantial operational vulnerabilities, including calculation errors, delayed information retrieval, stock discrepancy risks, and potential data loss. This study aims to design, develop, and implement an integrated sales and inventory information system utilizing the AppSheet no-code platform to enhance operational efficiency, data reliability, and administrative accuracy. Data collection was conducted through qualitative observation, in-depth interviews, and document analysis, while the system development followed an iterative prototyping methodology to align functional modules with actual operational requirements. The system integrates an AppSheet user interface with Google Sheets as a cloud-based relational database backend, incorporating core features for master product management, sales transaction processing, restocking administration, automated real-time stock recalculation via dynamic formulas, and automated report generation. System validation through Black Box Testing demonstrated that all functional modules operate successfully without discrepancies. The post-implementation findings confirm that the system eliminates manual record redundancies, accelerates transaction throughput, prevents stock miscalculations, and provides structured sales visibility. Ultimately, this implementation demonstrates that an AppSheet-based no-code architecture serves as a practical, cost-effective, and scalable digital transformation solution for retail store management.