Roihan Arrosyid
Universitas Muhammadiyah Malang, Indonesia

Published : 2 Documents Claim Missing Document
Claim Missing Document
Check
Articles

Found 2 Documents
Search

Interactive Media Based on Gamification in Learning Fikih Chapter Thaharah Class 7 Satria Rusydan Ilmawan; Cut Luluk Maskuroh; Nur’aini Fidaris Salamah; Roihan Arrosyid
Al Qalam: Jurnal Ilmiah Keagamaan dan Kemasyarakatan Vol. 20, No. 3 : Al Qalam (In Progress May 2026)
Publisher : Sekolah Tinggi Ilmu Al-Qur'an (STIQ) Amuntai Kalimantan Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35931/aq.v20i3.6582

Abstract

Purification learning, as part of basic Islamic jurisprudence, plays a crucial role in shaping students' religious understanding from an early age. However, conventional approaches to delivering material are often unattractive and unable to maintain students' motivation to learn optimally. This study aims to design interactive gamification-based learning media as an innovation in delivering purification material for seventh-grade students at MBS Kertek Wonosobo. This media is designed to provide a more enjoyable, competitive, and applicable learning experience through games such as levels, points, badges, and interactive quizzes. The media development process adapts the first two stages of the ADDIE model: needs analysis and media design. The study results indicate that students require media that can encourage active involvement and facilitate understanding of the concept of purification through a visual and interactive approach. This media design is made in the form of a branching quiz using interactive PowerPoint that presents purification questions, and is equipped with a point-based assessment system. Because this research is still in the design stage and has not been implemented, further research is needed to test its effectiveness and practical impact in Islamic Religious Education learning.
Innovative Learning Based on Focused Imaging in the Subject of Islamic Cultural History Roihan Arrosyid; Faridi Faridi
Al Qalam: Jurnal Ilmiah Keagamaan dan Kemasyarakatan Vol. 20, No. 3 : Al Qalam (In Progress May 2026)
Publisher : Sekolah Tinggi Ilmu Al-Qur'an (STIQ) Amuntai Kalimantan Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35931/aq.v20i3.6581

Abstract

Learning Islamic Cultural History (SKI) or Tarikh often faces problems with low student participation and activeness. The problem largely lies in the use of conventional methods that are monotonous and boring. This study aims to design innovative learning based on focused imaging in SKI learning at SMP Muhammadiyah 10 Sidoarjo, which is expected to be a solution not only to increase participation and engagement, but also to improve contextual and problem-based understanding (Problem Based Learning). This method uses a qualitative approach of literature study, reviewing various relevant studies and studies to design innovative learning, and combined with case studies based on student situation analysis. The real implication is that students have the potential to understand history material better because they learn and collaborate in problem-based learning to find solutions and moral values. This innovative learning design uses the method from the ADDIE model (Analysis, Design, Development, Implementation, Evaluation), which requires two stages: needs analysis and learning planning. The results of the study describe an outline of innovative visual-based learning, depicting historical concepts concretely, and testing students to understand historical values through case study-based learning. The implication is that learning becomes more conceptual, interesting, and increases interaction between students.