Rindawan
Pendidikan Jasmani, Universitas Pendidikan Mandalika

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UPAYA MENINGKATKAN PEMBELAJARAN RENANG MELALUI PENDEKATAN WATER FUN GAMES PADA SISWA KELAS IV SDN I LELEDE Putri Aulia Rifli; Lalu Sapta Wijaya K.; Rindawan
Journal Sport Science, Health and Tourism of Mandalika (Jontak) e-ISSN 2722-3116 Vol. 4 No. 2 (2023)
Publisher : Institut Penelitian Dan Pengambangan Mandalika Indonesia (IP2MI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36312/jontak.v4i2.6534

Abstract

This research aims to determine the improvement of learnig in swimming, especially in freestyle, through a water fun games approach. This research method uses classroom action research method (CAR). This research was carried out in two cycles, with each cycle consisting of planning, implementing actions, observing and reflecting. The research subject was class IV SDN I Lelede Academic Year, totaling 20 students, 10 male students, 10 female students. Data collection techniques through observation of learning implementation in each cycle and knowledge and attitude tests. Data validity using triangulation techniques to see trends that occur in learning activities. The initial condition before it was carried out (CAR) there were no students who had completed swimming lessons or 0, in cycle I it increased to 13 students, in cycle II it increased to all students. The water fun games approach contributes to increasing swimming learning. The conclusions of this research are as follows: the water fun games approach can improve swimming learning for class IV students at SDN Lelede academic year. The achievement of swimming learning completenes from initial conditions to cycle I was 65%, from cycle II was 35%, the overal increase in learning completeness from initial conditions to cycle II was 100%.
PENGARUH LATIHAN IMAGERY INTERNAL DAN EKSTERNAL ERHADAP KETEPATAN PASSING LAMBUNG PEMAIN SEPAK BOLA DI SSB PUTRA BUANA Zulkarnaen; Mujriah; Rindawan
Journal Sport Science, Health and Tourism of Mandalika (Jontak) e-ISSN 2722-3116 Vol. 5 No. 2 (2024)
Publisher : Institut Penelitian Dan Pengambangan Mandalika Indonesia (IP2MI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36312/jontak.v5i2.6546

Abstract

This study examined the effect of internal and external imagery training on the accuracy of lofted passes among football players at SSB Putra Buana. The study used a two-group pretest-posttest experimental design. From a population of 48 players, 20 players aged 13-14 years who met the attendance and training-history criteria were selected and assigned to two treatment groups. Passing accuracy was measured before and after a six-week intervention using a lofted-passing accuracy test. Data were analyzed descriptively and supported by assumption tests and t-tests. The assumption tests indicated acceptable normality and homogeneity, with all reported p-values above 0.05. Both groups improved after the intervention, but the external imagery group showed a larger increase from 62% to 80% (+18%; p = 0.01) than the internal imagery group, which improved from 60% to 70% (+10%; p = 0.05). These findings suggest that, in this sample, external imagery was more effective for improving lofted-passing accuracy. Structured imagery training can therefore be considered as a complementary method in youth football technical training.
Pendampingan Penyusunan Media Pembelajaran Interaktif Berbasis Permainan Tradisional untuk Meningkatkan Kreativitas Guru Pendidikan Jasmani di Sekolah Dasar Fadli Zainuddin; Johan Irmansyah; Sri Erny Muliyani; Rindawan Rindawan; Nurdin Nurdin; Tiassari Janjang Suminar; Fitri Nachamory Oemar
Abdibaraya Vol 5 No 01 (2026): Abdibaraya
Publisher : Universitas Ma'arif Nahdlatul Ulama Kebumen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53863/abdibaraya.v5i01.2388

Abstract

This Community Service activity aims to improve the competence and creativity of elementary school Physical Education, Sports, and Health (PJOK) teachers in developing interactive learning media based on traditional games. The activity was held in the Hall of SDN 1 Jagaraga, Kuripan District, West Lombok Regency, involving 18 elementary school PJOK teachers. The method used was Participatory Learning and Action (PLA) through stages of coordination, pre-test, material delivery, workshop, media development practice, implementation simulation, mentoring, and post-test. The activity evaluation was carried out using pretest and posttest instruments consisting of 20 questions to measure five competency indicators, namely understanding the concept of interactive learning media, utilizing traditional games as learning media, the ability to design media, the ability to implement media in PE lessons, and the ability to evaluate and develop learning media. The results showed an improvement in participants' competencies, indicated by the increase in the average pretest score from 56.39 (fair category) to 86.94 (excellent category), with an average increase of 30.56 points. The summary of the results also showed a change in participants' competency categories, where before the mentoring, 61.1% of participants were in the fair category and 38.9% in the poor category, while after mentoring, 66.7% of participants reached the excellent category and 33.3% were in the good category. Besides improving conceptual understanding, this activity produces interactive learning media products based on traditional games that are ready to be applied in PE classes. Therefore, the mentoring program has proven effective in enhancing teachers' professional competence while encouraging more innovative, context-based learning that also preserves traditional games as part of local wisdom