Madehang
Universitas Islam Negeri Palopo

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THE USE OF WORDWALL ONLINE GAME IN TEACHING VOCABULARY TO STUDENTS AT SMKN 2 PALOPO Sapna; Madehang; Nurhayati Usman
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 Nomor 02, Juni 2026 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.47813

Abstract

Sapna, 2026. This study investigates the effectiveness of the Wordwall online game application in improving English vocabulary mastery among 11th-grade students in class TKJ A at SMKN 2 Palopo. The problem identified is that students generally struggle with vocabulary mastery, which affects their overall English language skills including speaking, writing, and reading. This research employs a pre-experimental design with a one-group pre-test and post-test approach. The population consisted of 19 students in class XI TKJ A at SMKN 2 Palopo, with all students used as the research sample through total sampling technique. The research instrument used was a multiple-choice vocabulary test, and data were analyzed using a paired sample t-test. The results showed a significant increase in mean scores from 50.74 in the pre-test to 74.74 in the post-test. The t-count value (t₀ = 5.871) exceeded the t-table value (tₜ = 2.101) at a significance level of 0.05 with 18 degrees of freedom. Consequently, the alternative hypothesis (H₁) was accepted and the null hypothesis (H₀) was rejected. These findings confirm that the use of Wordwall online games is effective in improving ESP (English for Specific Purposes) vocabulary mastery of students at SMKN 2 Palopo.