Pendas : Jurnah Ilmiah Pendidikan Dasar
Vol. 11 No. 02 (2026): Volume 11 Nomor 02, Juni 2026 Published

THE USE OF WORDWALL ONLINE GAME IN TEACHING VOCABULARY TO STUDENTS AT SMKN 2 PALOPO

Sapna (Universitas Islam Negeri Palopo)
Madehang (Universitas Islam Negeri Palopo)
Nurhayati Usman (Universitas Islam Negeri Palopo)



Article Info

Publish Date
28 May 2026

Abstract

Sapna, 2026. This study investigates the effectiveness of the Wordwall online game application in improving English vocabulary mastery among 11th-grade students in class TKJ A at SMKN 2 Palopo. The problem identified is that students generally struggle with vocabulary mastery, which affects their overall English language skills including speaking, writing, and reading. This research employs a pre-experimental design with a one-group pre-test and post-test approach. The population consisted of 19 students in class XI TKJ A at SMKN 2 Palopo, with all students used as the research sample through total sampling technique. The research instrument used was a multiple-choice vocabulary test, and data were analyzed using a paired sample t-test. The results showed a significant increase in mean scores from 50.74 in the pre-test to 74.74 in the post-test. The t-count value (t₀ = 5.871) exceeded the t-table value (tₜ = 2.101) at a significance level of 0.05 with 18 degrees of freedom. Consequently, the alternative hypothesis (H₁) was accepted and the null hypothesis (H₀) was rejected. These findings confirm that the use of Wordwall online games is effective in improving ESP (English for Specific Purposes) vocabulary mastery of students at SMKN 2 Palopo.

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Journal Info

Abbrev

pendas

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Other

Description

Pendas : Jurnah Ilmiah Pendidikan Dasar is a journal published twice a year, namely in June and December that aims to be a forum for scientific publications to pour ideas and studies complemented with the results of research related to primary school education. To achieve this, basic education ...