Kasmantoni Kasmantoni
Universitas Islam Negeri Fatmawati Sukarno, Bengkulu

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Penerapan Model Pembelajaran Games untuk Meningkatkan Motivasi Belajar Siswa Sekolah Dasar pada Materi Menyambut Usia Baligh dalam Mata Pelajaran Pendidikan Agama Islam Endah Permana Sari; Kasmantoni Kasmantoni
Jurnal Indonesia Pendidikan Profesi Guru Vol. 3 No. 2 (2026): Jurnal Indonesia Pendidikan Profesi Guru, 3(2), 2026
Publisher : Academia Edu Cendekia Indonesia (AEDUCIA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.64420/jippg.v3i2.469

Abstract

Background: The low motivation of elementary school students in learning Islamic Religious Education, particularly on the topic of welcoming puberty, highlights the need for innovative and engaging learning models. Learning activities that are still dominated by lecture-based methods often make students passive and less enthusiastic during the learning process. Objective: This study aimed to analyze the implementation of the games-based learning model in improving students’ learning motivation in Islamic Religious Education. Method: This study employed a classroom action research design conducted at SD Negeri 88 Bengkulu Tengah involving fifth-grade students. Data were collected through observations, tests, documentation, and field notes. The data were analyzed descriptively by examining students’ learning motivation and learning mastery in each cycle. Results: The findings revealed that the implementation of the games-based learning model increased students’ motivation, participation, and enthusiasm during the learning process. Students became more active in discussions, asking questions, collaborating with peers, and responding positively to learning activities. Conclusion: The study concludes that the games-based learning model is effective in creating active, enjoyable, and motivating learning experiences in Islamic Religious Education. Contribution: This research contributes to the development of innovative and student-centered learning models in elementary Islamic education
Peningkatan Hasil Belajar Pendidikan Agama Islam pada Materi Asmaul Husna melalui Metode Index Card Match pada Siswa Sekolah Dasar Yeyen Mardanita; Kasmantoni Kasmantoni
Jurnal Indonesia Kajian Pendidikan Islam Vol. 2 No. 2 (2026): Jurnal Indonesia Kajian Pendidikan Islam, 2(2) 2026
Publisher : Academia Edu Cendekia Indonesia (AEDUCIA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.64420/jikpi.v2i2.480

Abstract

Background: Low learning outcomes in Islamic Religious Education on the Asmaul Husna material indicate that the learning process has not actively engaged students, suggesting the need for a more interactive and enjoyable learning method. Objective: This study aimed to improve students’ learning outcomes in Islamic Religious Education on the Asmaul Husna material through the implementation of the Index Card Match method for fourth-grade students at SDN 08 Seluma, Talo Kecil District, Seluma Regency. Method: This study employed a qualitative approach using Classroom Action Research (CAR), conducted in two cycles comprising planning, implementation, observation, and reflection. Data were collected through tests, observations, and documentation. Result: The findings revealed that implementing the Index Card Match method improved students’ learning outcomes, participation, cooperation, and confidence during the learning process. Students became more active in finding matching cards, engaging in discussions, and presenting their learning results to the class. Conclusion: The study concludes that the Index Card Match method is effective in teaching Islamic Religious Education, particularly the Asmaul Husna material. Contribution: This study develops innovative and engaging active learning methods for elementary education.