I Gede Margunayasa
Jurusan Pendidikan Dasar, Universitas Pendidikan Ganesha, Singaraja, Indonesia

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Augmented Reality-Assisted Lift-the-Flap Books in Improving Science Learning Outcomes for Third Grade Elementary School Students Putu Cindy Marcella; I Gede Margunayasa; I Wayan Widiana
Jurnal Media dan Teknologi Pendidikan Vol. 6 No. 1 (2026): January
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jmt.v6i1.111066

Abstract

The low learning outcomes of elementary school students in science are influenced by the dominance of conventional learning methods, limited attractive learning media, and minimal integration of technology in the learning process. These conditions result in low student engagement and less than optimal understanding of concepts, especially in abstract material. This study aims to determine the effectiveness of the lift the flap book media assisted by augmented reality in improving elementary school students' science learning outcomes. This study is a development research that adapts the ADDIE model by involving third-grade students as research subjects. Data were collected through questionnaires and learning outcome tests using instruments that have met the criteria for validity and reliability. Data analysis was carried out using quantitative descriptive approaches, qualitative descriptive approaches, and inferential statistics to test the effectiveness of the developed media. The results showed that the media had a very good level of feasibility based on expert assessments, received very positive responses from practitioners, and was considered practical in its use by students. The effectiveness test showed a significant increase in learning outcomes after using the media. Thus, the lift the flap book media assisted by augmented reality proved feasible, practical, and effective for use in science learning. The implications of this research indicate that the integration of technology-based interactive media can improve the quality of learning, strengthen student engagement, and support the development of deeper conceptual understanding in the context of basic education.
Pop-Up Book “Satua Bali I Buta Teken I Rumpuh” on the Topic of the Sense of Sight to Improve Scientific Literacy for Fifth Grade Elementary School Students I Gede Dimas Rangga Wijaya; I Gede Margunayasa; Luh Putu Sri Lestari
Mimbar Pendidikan Indonesia Vol. 6 No. 1 (2025): January
Publisher : Undiksha Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/mpi.v6i1.92623

Abstract

The low scientific literacy of elementary school students is caused by the lack of contextual learning media that connect science content (IPAS) with local culture, such as folktales. This study aims to develop a Pop-Up Book media titled Satua Bali I Buta Teken I Rumpuh. This is a development research using the ADDIE model. The research subjects were fifth-grade elementary school students. Data were collected through validation questionnaires by material and media experts, response questionnaires from teachers and students, as well as pretest and posttest. The instruments used included validation sheets, rating scale questionnaires, and multiple-choice test questions. The data were analyzed using descriptive quantitative methods. Based on the results of the validity test by media and material experts, the Pop-Up Book media obtained scores of 3.76 and 3.83, respectively, categorized as very good. The practicality test showed highly positive results, with a score of 100% from teachers and 94.06% from students, indicating that the media is very practical for use in learning. The effectiveness test conducted on 31 fifth-grade students revealed a significant difference in improving students’ scientific literacy, with a significance value of 0.00 in the correlated t-test. Thus, it can be concluded that the Satua Bali I Buta Teken I Rumpuh Pop-Up Book media is valid, practical, and effective in enhancing elementary school students’ scientific literacy.
Interactive Multimedia Based on Coding to Improve Critical Thinking Skills of Fifth Grade Elementary School Students Komang Satya Wibawa; I Gede Margunayasa; Ni Made Dainivitri Sinta Sari
Jurnal Media dan Teknologi Pendidikan Vol. 6 No. 2 (2026): April
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jmt.v6i2.110340

Abstract

This study is motivated by the low critical thinking skills of students in science learning, as well as the less than optimal utilization of learning media. This study aims to develop interactive multimedia based on coding which is valid, practical, and effective in improving the critical thinking skills of fifth-grade elementary school students. This type of research is Research and Development (R&D) using the ADDIE model (Analyze, Design, Development, Implementation, Evaluation). The subjects of this study were 4 experts, 3 teachers, and 9 students, as well as all students in grade V totaling 35 students. This study used a pre-experimental design, one-group pretest-posttest. The data collection methods were questionnaires and tests using instruments in the form of questionnaires with rating scales and essay tests. Data were analyzed using quantitative descriptive analysis techniques. The results of the study showed that interactive multimedia based on coding obtained a material expert validity index of 0.97 and a media expert validity index of 0.98 (very high), practicality based on teacher responses reached 98.89% and student responses reached 98.33% (very good), and the correlated t-test showed a significance value (2-tailed) of 0.00 (p < 0.05), confirming the effectiveness of the media in improving students' critical thinking skills. In conclusion, the developed interactive multimedia based on coding was declared valid, practical, and effective in improving the critical thinking skills of fifth grade elementary school students. The implications of this study indicate that learning media based on coding can be an innovative and effective strategy in improving the critical thinking skills of elementary school students.