Basori
Universitas Sebelas Maret

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Improvement of Self Regulated Learning through Flex-Blended Learning Model Assisted by Learning Management System Jihan Amami; Basori; Febri Liantoni
Journal of Informatics and Vocational Education Vol. 7 No. 3 (2024): Journal of Informatics and Vocational Education - November
Publisher : Informatics Education Department, Faculty of Teacher Training and Education, Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/joive.v7i3.2407

Abstract

Self-regulated learning is an essential aspect for students so that these students can organize and carry out learning activities independently. Self-regulated learning of students during the pandemic has a low average level. Self-regulated affects student achievement. The higher the level of student self-regulated learning, the better the achievement, and vice versa. This study aims to determine the differences and improvement of student self-regulated learning in applying the flex-type blended learning model assisted by Google Classroom. The method in this study uses quantitative methods with an experimental approach. Data collection was carried out through questionnaires and pretest-posttest as supporting data. The study's results showed differences in self-regulated learning before and after applying the flex-type blended learning model assisted by Google Classroom. This is evidenced by the results of the t-test on self-regulated learning, which shows significant differences. Then calculate the increase in self-regulated learning using N-Gain. In self-regulated learning, an N-Gain score of 0.323 is obtained, which means it is included in the medium category. Then to see the effect of self-regulated learning on student achievement, an N-Gain test was carried out on the pretest and post-test scores with a score of 0.436, which means it is included in the moderate category. From these results, it can be concluded that the increase in self-regulated learning is directly proportional to the rise in student achievement.
Enriched Virtual Blended Learning Model Assisted by Digital Comics: Its Effect on Student Learning Motivation Ryan Brilian Fatsena; Basori; Agus Efendi
Journal of Informatics and Vocational Education Vol. 7 No. 3 (2024): Journal of Informatics and Vocational Education - November
Publisher : Informatics Education Department, Faculty of Teacher Training and Education, Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/joive.v7i3.2410

Abstract

The Enriched Virtual Blended Learning model, assisted by digital comics, has attracted attention in the world of education for its positive influence on student motivation. This model requires students to study material both before and after class sessions. An experimental research method was used to determine the effect of this learning model on student motivation, as defined by four key indicators: "Feelings of Joy," "Student Involvement," "Interest," and "Student Attention." This experimental study proves that a significant change occurs when using this learning model. The results show a significance value (2-tailed) of 0.000, which is less than the significance level of 0.05. Thus, it is concluded that the application of the Enriched Virtual Blended Learning model assisted by digital comics has a significant influence on student learning motivation. By incorporating various factors that can increase student motivation, this model provides a positive influence on achieving learning objectives.