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PENGARUH FASILITAS BELAJAR BERBASIS TEKNOLOGI TERHADAP PRESTASI BELAJAR SISWA Havid Muhamad; Agus Efendi; Basori Basori
Jurnal Ilmiah Pendidikan Teknik dan Kejuruan Vol 12, No 1 (2019): JIPTEK : Jurnal Ilmiah Pendidikan Teknik dan Kejuruan
Publisher : Fakultas Keguruan dan Ilmu Pendidikan Universitas Sebelas Maret Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/jiptek.v12i1.19118

Abstract

Pendidikan sangat penting bagi kita, negara bisa maju karena orang-orangnya berpendidikan. Keberhasilan pendidikan ditentukan oleh kualaitas pendidikan itu sendiri. Untuk mengetahui kualitas pendidkan diperlukan suatu hasil atau prestasi. Salah satu faktor yang mempengaruhi prestasi adalah fasilitas. Tujuan penelitian ini adalah untuk mengetahui adakah pengaruh fasilitas belajar terhadap prestasi belajar siswa. Pengambilan sample menggunakan sistem simple random sampling sebanyak 58 orang dari total populasi keseluruhan sebanyak 70 orang pada jenjang pendidikan formal. Metode yang digunakan dalam pengambilan data yaitu menggunakan quisioner, observasi dan dokumentasi. Teknik analisis data yang digunakan yaitu menggunakan analisis regresi linear sederhana. Berdasarkan hasil analisis data dan pengujian hipotesis diketahui bahwa kedua variabel yaitu fasilitas belajar (X) dan prestasi belajar siswa (Y) mempunyai pengaruh yang positif, hal ini dibuktikan dengan r = 0,277 dimana pedoman yang digunakan untuk memberikan interpretasi yang dikemukakan oleh Sugiyono berada pada interval 0,20 – 0,399 yang mana termasuk dalam kategori rendah. Berdasarkan hasil penelitian yang telah dikemukakan oleh penulis yang mana terdapat pengaruh antara fasilitas belajar terhadap prestasi belajar dengan kategori rendah, maka perlu ditingkatkan efektifitas penggunaan fasilitas belajar serta dilakukan penelitian lain tentang faktor lain yang mempengaruhi prestasi belajar siswa selain fasilitas belajar.
STUDI KELAYAKAN TRAINER JARINGAN KOMPUTER SEBAGAI MEDIA BELAJAR PADA PRAKTIKUM JARINGAN KOMPUTER DASAR Agustina Dyah Pratiwi; Puspanda Hatta; Agus Efendi
Jurnal Ilmiah Pendidikan Teknik dan Kejuruan Vol 14, No 1 (2021): JIPTEK : Jurnal Ilmiah Pendidikan Teknik dan Kejuruan
Publisher : Fakultas Keguruan dan Ilmu Pendidikan Universitas Sebelas Maret Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/jiptek.v14i1.17662

Abstract

Jaringan komputer merupakan mata kuliah yang umum terdapat dalam kurikulum pendidikan tingi bidang teknologi informasi. Pada mata kuliah jaringan komputer, mahasiswa dituntut memiliki kompetensi dalam mengoperasikan perangkat keras jaringan komputer. Pada umumnya, pembelajaran praktik untuk melatih ketrampilan motorik pada jaringan komputer selama ini hanya menggunakan software simulasi. Pada umumnya, mahasiswa belum memiliki ketrampilan dalam mengoperasikan perangkat jaringan secara langsung pada tingkat dasar ini. Pada penelitian ini dibuat sebuah media belajar praktik untuk jaringan komputer dasar dalam bentuk perangkat keras trainer. Trainer tersebut digunakan sebagai media belajar praktik untuk mengoperasikan network device secara nyata. Penelitian ini juga bertujuan untuk menguji tingkat kelayakan trainer jaringan komputer ketika digunakan dalam perkuliahan. Model pengembangan yang digunakan untuk membuat trainer ini menggunakan model pengembangan Alessi dan Trollip. Hasil validasi dari ahli media dari segi kelayakan perangkat media belajar menunjukkan tingkat kelayakan trainer ini sebagai media belajar praktikum sebesar 80,7%. Sedangkan hasil validasi dari praktisi jaringan komputer menunjukkan bahwa tingkat kelayakan materi trainer jaringan ini sebesar 89,4% jika digunakan sebagai suplemen untuk pembelajaran jaringan komputer dasar.
The Influence of Student Teams Achievement Division combined with Discovery Learning to Improve Student Learning Outcomes and Activeness Arief Hermanto; Agus Efendi; Nurcahya Pradana Taufik Prakisya
Journal of Informatics and Vocational Education Vol 3, No 3 (2020): Journal of Informatics and Vocational Education
Publisher : Pendidikan Teknik Informatika dan Komputer, Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/joive.v3i3.48388

Abstract

This research aims to find out the influence of learning outcomes as well as the activeness of students in the classroom who apply the learning model of student teams achievement division combined with discovery learning with classes that apply conventional learning models. The method used is a quantitative quasi-experimental design using pretest-posttest control. The sample used in this study was 72 students consisting of 2 classes. The sampling techniques in this study used total sampling. Data is obtained from pretest and posttest results based on indicators of student learning outcomes and activeness. The results showed differences and improved learning outcomes and student activity that implemented the student teams achievement division learning model combined with discovery learning compared to conventional learning models. This is evidenced by the results of the first hypothesis test using a t-test that confirms that the posttest result is 0.00 which means the value is less than the error level of 0.05 so it can be concluded that the two classes have a significant difference (H0 rejected). Furthermore, the results of the second hypothesis test used again to test showed a score of 0.52 in the experiment class and a score of 0.28 in the control class which meant there was an increase in learning outcomes and liveliness in the experiment and control classes.
The Influence of Learning Management Technology to Student’s Learning Outcome Taufiq Lilo Adi Sucipto; Agus Efendi; Husni Nadya Hanif; Cucuk Budiyanto
International Journal of Pedagogy and Teacher Education Vol 1, No 1 (2017): International Journal of Pedagogy and Teacher Education
Publisher : The Faculty of Teacher Training and Education (FKIP), Universitas Sebelas Maret, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/ijpte.v1i1.4606

Abstract

The study examines the influence of learning management systems to the implementation of flipped classroom model in a vocational school in Indonesia. The flipped classroom is a relatively new educational model that inverts students’ time to study on lectures and time spent on homework. Despite studies have been conducted on the model, few addressed the impact of the use of a learning management system to the performance of students involved in such learning model particularly within Indonesian educational systems context. A quasi-experiment approach was applied to an experiment class and another control class. Upon the analysis, the results emphasized previously held research outcomes. The use of Edmodo learning management systems enhances students’ performance in the experiment class, relative to those of the control class.  Except where otherwise noted, content on this site is licensed under a Creative Commons Attribution 4.0 International License.
The Implementation of Team Assisted Individualization Learning Model by Blended Learning in Vocational High School Winda Prasiska Saputri; Dwi Maryono; Agus Efendi
IJIE (Indonesian Journal of Informatics Education) Vol 4, No 1 (2020): IJIE (Indonesian Journal of Informatics Education)
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/ijie.v4i1.47470

Abstract

The emergence of the Covid-19 virus in Indonesia has caused in the learning process in schools to be changed into learning at home. The learning process is conducted by distance learning that makes use of technological developments. This study aims to determine the effect of the team assisted individualization (TAI) learning model by blended learning using Schoology on student learning results. This study uses a quantitative approach with a method of quasi-experimental design. Class X of Multimedia students in SMK Negeri 6 Surakarta were selected as the research sample. The experimental group was given a blended learning model using Schoology and team assisted individualization (TAI), and the control class was given a blended learning model using Schoology. The collected data in the form of learning test outcomes were used to find out the student cognitive ability, and observations were used to define the affective and psychomotor ability. The hypothesis t-test used independent-sample assessment with a 0.05 error level, showing the posttest learning results for both classes with a score of 0.002<0.05, which means that there are differences in learning outcomes between the two classes. Moreover, there was an improvement in student learning outcomes with the experiment class, gaining a total score of 0.3125, higher than 0.1354 of the control class.
The Influence Of Achievement Subject Package of Expertise (C3), Learning Motivation And Industrial Guidance Toward Achievement of Industrial Working Practice Multimedia Student at State Vocational High School 3 Surakarta Rifen Gigih Affafa; Agus Efendi; Basori Basori
IJIE (Indonesian Journal of Informatics Education) Vol 1, No 1 (2017): IJIE (Indonesian Journal of Informatics Education)
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/ijie.v1i1.8298

Abstract

The purpose of this research are to determine the influence between (1) achievement subject package of expertise (C3) toward student’ achievement of industrial working practice (2) learning motivation toward student’ achievement of industrial working practice multimedia (3) industrial guidance toward student’ achievement of industrial working practice (4) the achievement subject package of expertise (C3), learning motivation, industrial guidance toward student’ achievement of industrial working practice. The population was a multimedia student of class XII at State Vocational High School 3 Surakarta. The research was using quantitative approach ex-post facto methods.  Data were collected by questionnaire methods and documentation. Those data were analyzed with multiple regression. The result of this research have shown that: First, the achievement subject package of expertise (C3) variable positively and significantly influence toward student’ achievement of industrial working practice. Second, learning motivation variable positively and significantly influence toward student’ achievement of industrial working practice. Third, industrial guidance variable positively and significantly influences toward student’ achievement of industrial working practice. Fourth,  the achievement subject package of expertise (C3), learning motivation, and industrial guidance found to have significant (Fcalculation=10,735> Ftable= 2,77) and positive (rx1x2x3y=0,654; R2=0,428) toward student’ achievement of industrial working practice. The achievement subject package of expertise (C3) has the most significantly influence toward student’ achievement of industrial working practice.This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
Otomatisasi Perangkat Jaringan Komputer Menggunakan Ansible Pada Laboratorium Komputer M Rifki Affandi; Puspanda Hatta; Agus Efendi
SMARTICS Journal Vol 6 No 2: SMARTICS Journal (Oktober 2020)
Publisher : Universitas PGRI Kanjuruhan Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21067/smartics.v6i2.4599

Abstract

Network automation is a solution in implementing some complicated or repetitive work. The standard configuration method on network devices performs by entering a network device. That looks easy to configure one or two network devices. that will look not very easy if one must configure many network devices such as routers and servers. Ansible served as a network automation tool on a large and small scale on a computer network, and Ansible served to simplify configuring network devices.
Persepsi Guru Terhadap Implementasi Project-Based Blended Learning di Masa Pandemi Covid-19: Studi Kasus Di Smk Negeri 1 Sawit Basori Basori; Agus Efendi
Journal of Informatics and Vocational Education Vol 5, No 1 (2022): Journal of Informatics and Vocational Education - March
Publisher : Pendidikan Teknik Informatika dan Komputer, Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/joive.v5i1.62570

Abstract

Penyebaran covid-19 yang sulit dikendalikan, mengakibatkan masalah di berbagai bidang. Salah satunya adalah di bidang pendidikan. Proses pembelajaran dipaksa harus menggunakan daring. Banyak kelemahan dalam pelaksanaan pembelajaran daring ini. Project-based Blended Learning merupakan salah satu alternatif pembelajaran di SMK saat pandemi. Tujuan penelitian iniuntukmengetahui persepsi guru terhadap PjBBL dan implementasinya. Metode yang digunakan adalah pendekatan kualitatif. Pengumpulan data menggunakan metode wawancara, observasi, dan angket daring. Wawancara dilakukan dengan wakil bidang kurikulum dan Guru. Analisis data menggunakan model analisis interaktif dari Miles and Huberman. Hasil penelitian menunjukkan adanya persepsi yang baik dari guru terhadap model PjBBL. Indikatornya adalah adanya pengetahuan yang baik tentang model, penerimaan terhadap model, dan dan keinginan untuk melaksanakan model PjBBL dalam proses pembelajaran.
The Effectiveness of Guided Inquiry Learning Model on Students' Critical Thinking Ability in Simulation and Digital Communication Subjects Rahma Septiana; Agus Efendi; Yusfia Hafid Aristyagama
IJIE (Indonesian Journal of Informatics Education) Vol 6, No 2 (2022): IJIE (Indonesian Journal of Informatics Education)
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/ijie.v6i2.47914

Abstract

This study aims to find out the difference in students' critical thinking ability between the use of the Guided Inquiry learning model and with expository learning model and to know the effectiveness of the Guided Inquiry learning model on students' critical thinking ability in digital Simulation and Communication subjects. The subject used in this study was a Grade X student of Software Engineering SMK 2 Surakarta. The method used is a quantitative approach with a quasi-experiment that uses a nonequivalent control group design, pretest-posttest. This study used two groups: the control group with the expository learning model and the experimental group with the Guided Inquiry learning model. Sampling techniques in this study with simple random sampling. Data collection using observations and test instruments. Data analysis on hypothesis test using Independent sample T-test with an error level of 0.05. Hypothetical testing showed significant differences in post-tests between the two groups with sig values. (2-tailed) by 0.012 <0.05. 
PENGGUNAAN VIRTUAL LABORATORY DITINJAU BERDASARKAN SELF DIRECTED LEARNING PADA CALON GURU SEKOLAH DASAR Dwi Yuniasih Saputri; Sajidan Sajidan; Agus Efendi; Wiranto Wiranto
Kwangsan: Jurnal Teknologi Pendidikan Vol 11, No 1 (2023): Kwangsan
Publisher : Balai Besar Guru Penggerak Jawa Timur

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31800/jtp.kw.v11n1.p1--20

Abstract

The purpose of this study is to analyze the use of a virtual laboratory in terms of self-directed learning in elementary school teacher candidates. The research method used in this research is descriptive research. The subjects of this study were 35 students. Data is collected using a questionnaire. The data analysis technique used in this research is qualitative analysis consisting of data collection, data reduction, data presentation, and concluding. The results of this study indicate that the perceptions of prospective elementary school teachers towards virtual laboratory have fulfilled aspects of self-awareness or initiative by 84.20%, independent learning strategies by 78.66%, independent learning activities by 79.22%, evaluation by 81 .54%, and motivating intrapersonal abilities by 89%. The use of a virtual laboratory is recommended for other materials that can involve virtual practicum activities.Abstrak.Tujuan penelitian ini yaitu menganalisis penggunaan virtual laboratory ditinjau berdasarkan self directed learning pada calon guru sekolah dasar. Metode penelitian yang digunakan dalam penelitian ini yaitu penelitian deskriptif. Subjek penelitian ini yaitu 35 mahasiswa. Data dikumpulkan dengan menggunakan angket. Teknik analisis data yang digunakan dalam penelitian ini adalah analisis kualitatif yang terdiri atas pengumpulan data, reduksi data, penyajian data, dan penarikan kesimpulan. Hasil penelitian ini menunjukkan bahwa persepsi calon guru sekolah dasar terhadap virtual laboratory telah memenuhi aspek kesadaran atau inisiatif diri sendiri sebesar 84,20%, strategi belajar mandiri sebesar 78,66%, kegiatan-kegiatan belajar mandiri sebesar 79,22%, evaluasi sebesar 81,54%, dan memotivasi kemampuan intrapersonal sebesar 89%. Penggunaan virtual laboratory direkomendasikan untuk materi lain yang dapat melibatkan kegiatan praktikum secara maya.