Claim Missing Document
Check
Articles

Found 2 Documents
Search
Journal : journal of informatics and telecommunication engineering

SIMANKEL: A Web-based Information System for the Efficiency of Village Administration Muhammad Zamroni Uska; Arianti , Baiq Desi Dwi; Nafisah, Khufatun; Wirasasmita , Rasyid Hardi; Kholisho, Yosi Nur; Amri, Zaenul
JOURNAL OF INFORMATICS AND TELECOMMUNICATION ENGINEERING Vol. 9 No. 1 (2025): Issues July 2025
Publisher : Universitas Medan Area

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31289/jite.v9i1.15055

Abstract

Administrative services in Sekarteja Village are still carried out manually through physical recording, which causes data irregularity, risk of losing archives, and limited access to information for the community. This research aims to develop and evaluate the feasibility of a web-based Kelurahan Administration Management Information System (SIMANKEL) as a solution to these problems. System development uses the Research and Development (R&D) method with a waterfall process model that includes requirements analysis, design, implementation, testing, and documentation. The system was developed using PHP Native, MySQL as a database, and the user interface was designed based on UI/UX principles using Visual Studio Code. System evaluation was conducted by referring to three aspects of the ISO 9126 software quality standard, namely functionality, usability, and efficiency. The test results show that all functions run according to specifications (100%), the usability aspect obtained a feasibility score of 91% from 20 respondents (excellent category), and the efficiency aspect shows that the system load time is in the good category based on testing using GTMetrix. These findings indicate that SIMANKEL is feasible to use as an information system for administrative services in Sekarteja Village and has the potential to increase the effectiveness, efficiency, and transparency of pub services.
Development of an Interactive Android Vocabulary Game ‘FLC’s LevelUp’ Using the ADDIE Model for Beginner Learners at FLC Zaenul Amri; Aris Sudianto; Muhammad Sulhan Habibi; Muhammad Zamroni Uska
JOURNAL OF INFORMATICS AND TELECOMMUNICATION ENGINEERING Vol. 10 No. 1 (2026): Issues July 2026
Publisher : Universitas Medan Area

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31289/jite.v10i1.16420

Abstract

Vocabulary mastery is a crucial foundation for Level 1 students at the Foreign Language Center (FLC). However,conventional methods such as whiteboard writing and rote memorization pose challenges, specifically studentboredom and decreased learning motivation. To address this issue, this study aims to design and develop an interactiveAndroid-based educational game entitled “FLC’s LevelUp!”. The research methodology employed is Research andDevelopment (R&D), adapted into four main stages: architectural research, material collection, data measurement,and data analysis. The results of the functionality testing (Black-Box Testing) achieved a 100% success rate, while theinterface feasibility test using Maze obtained a score of 87/100. These results demonstrate that the game operatesoptimally, is user-friendly, and is capable of fostering a more interactive learning atmosphere. Based on these findings,it can be concluded that the FLC LevelUp! game effectively facilitates students in retaining English vocabulary throughvisual representations and direct in-game interactions. Furthermore, the implications of this study indicate that theutilization of educational games not only assists students but also significantly supports tutors in their instructionalduties, simultaneously serving as a sustainable digital learning media innovation within the FLC environment.