Claim Missing Document
Check
Articles

Found 2 Documents
Search

EFFICIENCY OVER LEARNING: A QUALITATIVE STUDY OF CHATGPT USE AND ACADEMIC INTEGRITY AMONG JUNIOR HIGH SCHOOL STUDENTS IN INDONESIA Sohibatul Islamiyah; Durrotul Hikmah
English Review: Journal of English Education Vol. 14 No. 2 (2026)
Publisher : University of Kuningan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25134/englishreview.v14i2.170

Abstract

The increasing use of ChatGPT in secondary education has raised questions about its impact on students’ learning and academic integrity. However, empirical evidence on junior high school students’ perspectives, particularly in the Indonesian context, remains limited. This qualitative descriptive study explores students’ perceived benefits, challenges, and ethical strategies in using ChatGPT for academic writing. The study involved five junior high school students (ages 13–15) from SMP Nurul Jadid, Indonesia, selected through purposive sampling based on their experience using ChatGPT for writing tasks. Data were collected through semi-structured interviews and analyzed using Braun and Clarke’s reflexive thematic analysis. The findings show that students primarily use ChatGPT for efficiency-related purposes, such as quick access to information and task completion, rather than for developing writing skills or critical thinking. Reported challenges were minimal, indicating limited awareness of issues such as AI inaccuracies and overreliance. To address ethical concerns, students developed self-constructed strategies based on selective use and content modification; however, these were found to be insufficient in addressing deeper issues of academic integrity and proper attribution. The study highlights a gap between the pedagogical potential of ChatGPT and students’ actual usage, underscoring the need for explicit instruction and clear guidelines to support responsible and learning-focused AI use in secondary education.
THE IMPLEMENTATION OF EDUCATIONAL GAME CHANGES STUDENTS’ PASSIVE CHARACTER AT NURUL JADID SENIOR HIGH SCHOOL Sohibatul Islamiyah; Mohammad Sofyan Adi Pranata; Slamet Santoso
Bestari: Jurnal Pengabdian Kepada Masyarakat Vol 5 No 3 (2025)
Publisher : Sekolah Tinggi Keguruan dan Ilmu Pendidikan (STKIP) Melawi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46368/dpkm.v5i3.4646

Abstract

This classroom action research aimed to improve the activeness of students at Nurul Jadid Senior High School by implementing educational games as part of the learning process. Many students were initially passive, rarely asking questions, giving opinions, or participating in discussions. The research used a collaborative classroom action research (CAR) design with two cycles consisting of planning, acting, observing, and reflecting. Data were collected through observation, questionnaires, and documentation. The findings showed a significant improvement in students’ activeness: in the first cycle, only 45% of students actively participated, while in the second cycle, participation increased to 82%. The implementation of educational games successfully changed the students’ passive character into a more active and engaged attitude in the classroom.