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Studi Analisis Model Project Based Learning Dalam Meningkatkan Kemampuan Berpikir Tingkat Tinggi Siswa SD Syamsurijal; Azaz Akbar; Suarti; Masri
Arus Jurnal Psikologi dan Pendidikan Vol 5 No 2: Juni (2026)
Publisher : Arden Jaya Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57250/ajpp.v5i2.2712

Abstract

Penelitian ini bertujuan untuk menganalisis efektivitas model Project Based Learning (PjBL) dalam meningkatkan kemampuan berpikir tingkat tinggi (Higher Order Thinking Skills/HOTS) siswa sekolah dasar. Penelitian menggunakan pendekatan Systematic Literature Review (SLR) dengan mengkaji artikel ilmiah periode 2020–2025. Penelusuran literatur dilakukan melalui database Google Scholar, Scopus, ERIC, dan ScienceDirect menggunakan kata kunci project based learning, higher order thinking skills, dan elementary school. Berdasarkan proses seleksi menggunakan kriteria inklusi dan eksklusi serta tahapan PRISMA, diperoleh 38 artikel yang relevan untuk dianalisis. Analisis data dilakukan melalui analisis deskriptif kualitatif, sintesis tematik, dan perhitungan effect size untuk mengetahui pengaruh penerapan PjBL terhadap HOTS siswa. Hasil penelitian menunjukkan bahwa model Project Based Learning secara konsisten memberikan dampak positif terhadap kemampuan berpikir kritis, kreatif, pemecahan masalah, dan kemampuan analisis siswa sekolah dasar. Sebagian besar penelitian menunjukkan kategori effect size sedang hingga tinggi yang menandakan bahwa PjBL efektif meningkatkan keterlibatan aktif siswa melalui proyek kontekstual dan kolaboratif. Selain itu, implementasi PjBL juga mampu meningkatkan motivasi belajar, keterampilan kolaborasi, serta pemahaman konsep secara lebih mendalam dan bermakna.
PELATIHAN MEMBUAT PRODUK DIGITAL EDUKASI BERBASIS AI Syamsurijal; Gawise Gawise; Suarti Suarti; Masri Masri
BESIRU : Jurnal Pengabdian Masyarakat Vol. 3 No. 7 (2026): BESIRU : Jurnal Pengabdian Masyarakat, Juli 2026
Publisher : Lembaga Pendidikan dan Penelitian Manggala Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62335/besiru.v3i7.2747

Abstract

The development of Artificial Intelligence (AI) technology has created new opportunities for developing educational digital products that are beneficial not only for learning activities but also for generating economic value. However, the use of AI in society remains largely limited to information retrieval and administrative purposes, highlighting the need for community empowerment programs that focus on productive digital skills. This community service program aimed to enhance participants’ abilities to utilize AI in creating high-quality and marketable educational digital products. The activity was conducted online via Zoom using lectures, demonstrations, hands-on training, mentoring, and discussion sessions based on a learning-by-doing approach. The training stages included creating illustrations using ChatGPT, compiling products into PDF format through iLovePDF, converting them into interactive flipbooks using Heyzine, creating Lynk.id accounts, setting product prices, and promoting products through TikTok. The results showed that participants successfully developed various educational digital products, including illustrated storybooks, learning modules, and digital literacy media that were ready for online marketing. In addition to improving technical competencies in AI utilization, participants also gained knowledge of digital marketing strategies and product monetization. The program contributed to strengthening digital literacy, creativity, and entrepreneurial skills, thereby creating opportunities for additional income generation within the digital economy.
Studi Analisis Model Pembelajaran Game Based Learning dalam Pembelajaran di Sekolah Dasar: Kajian Literatur Syamsurijal
Arus Jurnal Psikologi dan Pendidikan Vol 5 No 1: Februari (2026)
Publisher : Arden Jaya Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57250/ajpp.v5i1.2367

Abstract

Penelitian ini dilatarbelakangi oleh kebutuhan inovasi pembelajaran di sekolah dasar untuk meningkatkan hasil belajar, motivasi, dan keterlibatan siswa yang masih rendah akibat dominasi metode konvensional. Penelitian ini bertujuan untuk menganalisis model pembelajaran Game Based Learning (GBL) dalam pembelajaran di sekolah dasar melalui kajian literatur. Metode yang digunakan adalah Systematic Literature Review (SLR) dengan menganalisis 20 artikel penelitian nasional dan internasional yang relevan dalam rentang lima tahun terakhir. Proses analisis meliputi identifikasi, seleksi, evaluasi, dan sintesis temuan penelitian. Hasil kajian menunjukkan bahwa model GBL secara konsisten berdampak positif terhadap peningkatan hasil belajar siswa pada berbagai mata pelajaran, terutama IPA dan matematika, dengan rata-rata peningkatan capaian akademik antara 15–25%. Selain itu, GBL terbukti meningkatkan motivasi intrinsik, keterlibatan aktif, kemampuan berpikir kritis, serta kolaborasi siswa. Model GBL berbasis digital menunjukkan efektivitas lebih tinggi dibandingkan permainan konvensional karena menyediakan umpan balik instan dan visualisasi interaktif. Dengan demikian, GBL merupakan pendekatan inovatif yang efektif dan relevan untuk diterapkan dalam pembelajaran di sekolah dasar.
Studi Analisis Kemampuan Metakognitif Siswa Sekolah Dasar Syamsurijal; Azaz Akbar
CENDEKIA : Jurnal Penelitian dan Pengkajian Ilmiah Vol. 3 No. 1 (2026): CENDEKIA : Jurnal Penelitian dan Pengkajian Ilmiah, Januari 2026
Publisher : Lembaga Pendidikan dan Penelitian Manggala Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62335/cendekia.v3i1.2196

Abstract

Metacognitive skills are higher-order thinking skills that play a crucial role in supporting the academic success of elementary school students. Previous research indicates that metacognition contributes positively to learning outcomes, problem-solving abilities, and self-regulated learning. However, most studies have been partial, focusing only on specific subjects, utilizing quantitative approaches, and failing to provide a comprehensive synthesis of the overall development and characteristics of metacognitive abilities. This study aims to systematically analyze the metacognitive abilities of elementary school students, including their characteristics, learning strategies, and implications for learning processes and outcomes. This research employs a qualitative approach using the Systematic Literature Review (SLR) method. Data sources were gathered from national and international scientific articles published between 2020 and 2025 through the Google Scholar database, DOAJ, and accredited journals. A total of 15 relevant articles were analyzed through the stages of identification, selection, data extraction, and synthesis of research findings. The results show that the metacognitive abilities of elementary school students are in the developing category and can be significantly improved through the implementation of learning strategies that emphasize planning, monitoring, and evaluating the learning process. Learning strategies such as problem-based learning, discovery learning, reflective learning, and the use of metacognitive-based student worksheets (LKPD) have proven effective in enhancing students' thinking awareness and self-regulated learning. These findings underscore the importance of integrating metacognitive strategies into teaching to support the development of higher-order thinking skills.