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Mohamad Alfin Fisar
universitas muhammadiyah jakarta

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PERANCANGAN MEDIA PEMBELAJARAN BERBASIS GAME ANDROID PADA MATA PELAJARAN INFORMATIKA KELAS VII DI SMP INSAN TELADAN Mohamad Alfin Fisar; Yasin Efendi; Mahbubul Wathoni; Rikaro Ramadi
MEDIA DIDAKTIKA Vol. 12 No. 1 (2026): Mei 2026
Publisher : LPPM Universitas Islam Darul `Ulum Lamongan

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Abstract

The purpose of this study was to design an Android game-based learning medium for Informatics subjects at Insan Teladan Middle School.The method used in this research was Research and Development (R&D) with the Game Development Life Cycle (GDLC) model. This development model includes 6 phases: initialization/concept creation, pre-production, production, testing, beta, and release. This research was conducted at Insan Teladan Middle School with a trial subject of 23 seventh-grade students. The data collection technique used was a questionnaire assessed by media experts, subject matter experts, teachers, and students. The results of the assessment by the experts included an average score of 86% from media experts, 80% from subject matter experts, and 88% from teacher responses, all in the "highly feasible" category. The student questionnaire assessment was conducted in one trial and received a trial result of 90% in the "highly feasible" category. Based on these assessments, the Android game-based learning medium for Informatics subjects in Middle School is declared highly feasible for use in the learning process.