Dina Chabib Uluum
Universitas Islam Negeri Sulthan Thaha Saifuddin Jambi

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The Effectiveness of Non-Digital Interactive Spinning Wheel Media in Improving Arabic Learning Outcomes at Madrasah Aliyah Yulanda Ilda; Musli; Mustar; Dina Chabib Uluum; Almu Padol; Mohamad Hussin
Al-Muyassar: Journal of Arabic Education Vol 5 No 2 (2026): Al-Muyassar: Journal of Arabic Education
Publisher : Prodi Pendidikan Bahasa Arab, Universitas Muhammadiyah Tangerang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31000/vtby2q18

Abstract

Although previous studies have examined the use of spinning wheel media and digital instructional media in language learning, limited research has investigated the effectiveness of non-digital interactive spinning wheel media in Arabic language learning at the Madrasah Aliyah level, particularly in schools with limited technological facilities. This study aimed to examine the effectiveness of non-digital interactive spinning wheel media in improving students' Arabic learning outcomes at Madrasah Aliyah As'ad Jambi. The study employed a quantitative approach using a quasi-experimental non-equivalent control group design. The participants consisted of 66 students divided into an experimental group and a control group. Data were collected through pre-tests and post-tests and analyzed using the Mann–Whitney U test with SPSS software. The results revealed a significant difference between the learning outcomes of students in the experimental and control groups after the treatment (U = 274.00, Z = –3.54, p < .001). Students in the experimental group achieved higher learning outcomes than those in the control group. These findings indicate that non-digital interactive spinning wheel media can effectively support Arabic language learning and improve students' learning outcomes. This study contributes to the development of interactive and game-based Arabic language learning by demonstrating that effective instructional innovation can be implemented without relying on digital technology, particularly in educational settings with limited technological resources.