Durrotunnisa
Universitas Tadulako, Palu, Indonesia

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The Effect of Playing With Plasticine On Children's Creativity Nur Zainab Buntaran; Durrotunnisa; Sri Nurhayati; Besse Nirmala; Masria Balike; Lubna Syarif; Melinda
Al Hikmah Indonesian Journal of Early Childhood Islamic Education Vol. 10 No. 1 (2026): IJECIE
Publisher : Universitas Al-Hikmah Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35896/6n84c619

Abstract

Creativity is a fundamental ability that needs to be developed from early childhood because it plays an important role in supporting intelligence and problem-solving skills. However, the reality in the field shows that the creativity of children in group B1 of Idhata Kindergarten Palu City is still relatively low. This study aims to analyze the effect of playing with plasticine on improving children's creativity. The study used a quantitative approach with a quasi-experimental one-group pretest-posttest design. All 15 children in group B1 (9 boys and 6 girls) were the research subjects. Data collection techniques included observation, interviews, and documentation. The data were analyzed descriptively and inferentially using the t-test. The results showed a significant increase in children's creativity after being given the plasticine playing treatment. Before the treatment, the percentage of children in the Very Well Developed category was 0%, Developing as Expected 7%, Starting to Develop 77.7%, and Not Developed 15.3%. After the treatment, there was an increase with percentages of Very Well Developed 38%, Developing as Expected 51%, Starting to Develop 11%, and Not Developed 0%. The t-test results showed a calculated t value of -15.250 with a significance of 0.001 (<0.05). These findings confirm that playing with plasticine has a positive effect on children's creativity. The implications of this study emphasize the importance of using plasticine play media as a strategy for stimulating creativity in early childhood education institutions.
Strategi Menstimulasi Nilai Karakter melalui Permainan Tradisional Kucing dan Tikus A. Agusniatih; Durrotunnisa; Nurhayati3
Journal of Education Action Reseach Vol 9 No 4 (2025): November
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jear.v9i4.95041

Abstract

Permasalahan penelitian adalah beberapa anak belum berkembang dan baru mulai berkembang kemampuan interaksi sosialnya, diantaranya anak belum mampu membangun kerjasama, mau menang sendiri dan mudah patah semangat.  Olehnya anak perlu dilatih untuk meningkatkan kemampuan dalam mengikuti aturan permainan, mengembangkan ketangguhan, dan membangun kerja sama. Penelitian ini bertujuan untuk meningkatkan performa karakter sosial yang diperoleh melalui permainan tradisional "Kucing dan Tikus". Subjek penelitian ini terdiri dari 15 anak. Instrumen kemampuan interaksi social anak didasarkan pada pelaksanaan kurikulum merdeka yang menekankan ada observasi dan skala penilaian. Metode penelitian mengacu pada model tindakan yang dikembangkan oleh Kemmis dan McTaggart, yang terdiri dari dua siklus. Setiap siklus mencakup tiga pertemuan dan terdiri dari empat tahapan, yaitu perencanaan, tindakan, pengamatan, dan refleksi. Pengumpulan data dilakukan melalui wawancara, observasi, dokumentasi, dan  catatan lapangan. Analisis  data  menggunakan pendekatan kuantitatif dan kualitatif. Hasil penelitian menunjukkan adanya peningkatan signifikan dalam pengembangan karakter anak setelah distimulasi melalui permainan tradisional. Hal ini dibuktikan dengan kenaikan skor persentase rata-rata: 43,89% pada pra-siklus, 64,44% pada Siklus I, dan 84,44% pada Siklus II, berdasarkan skor maksimum 12. Implikasinya anak perlu distimulasi untyk meningkatkan kemampuan interaksi sosialnya dengan melakukan permainan tradisional sesuai dengan aturan main, mengembangkan ketangguhan dan membangun kerjasama dalam satu tim permainan.