Richa Nur Kumala
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Development of the “Froggy Jumps” Game for Teaching Nahwu to First-Grade Female Students at MTs Perguruan Muallimat Cukir Jombang: Taṭwīr al-Lu’bah “Froggy Jumps” li Ta’līm al-Naḥwi li Ṭālibāti al-Faṣl al-Awwal fī al-Madrasah al-Mutawassitah “Perguruan Muallimat” Cukir – Jombang Richa Nur Kumala; Mu’at
al Mahāra: Jurnal Pendidikan Bahasa Arab Vol. 12 No. 1 (2026)
Publisher : Jurusan Pendidikan Bahasa Arab UIN Sunan Kalijaga

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.14421/almahara.2026.0121-015

Abstract

This study discusses the development of the “Froggy Jumps” game for teaching Arabic grammar to first-grade students at MTs Perguruan Mu’allimat Cukir Jombang. The study was conducted because grammar instruction was still dominated by traditional lecture methods, which caused students to feel bored and less engaged during the learning process. This research aimed to describe the implementation of grammar learning, develop the “Froggy Jumps” interactive game, and determine its effectiveness in improving students’ understanding of the topic Anwa‘ al-Kalimah. This study used the Research and Development (R&D) method based on the ADDIE model, comprising analysis, design, development, implementation, and evaluation stages. The instruments included pre-test and post-test, questionnaires, and expert validation sheets. The results showed that the developed game received very high validation scores from experts for content, media quality, and usability. Furthermore, learning outcomes improved significantly after using the game, with an N-Gain score of 0.72, which is categorized as high. The students also responded positively, considering the game enjoyable, easy to use, and helpful for understanding grammar rules. Therefore, the “Froggy Jumps” game is effective in improving students’ grammar learning outcomes and learning motivation. Keywords: Froggy Jumps Game, Grammar Instruction