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PENGARUH MODEL PEMBELAJARAN TEAMS GAMES TOURNAMENT (TGT) BERBANTUAN MEDIA GAME EDUKASI TERHADAP MINAT BELAJAR IPS SISWA SMP NEGERI 2 TELAGA Elsa Hasan; Agil Bahsoan; Abdulrahim Maruwae; Ardiansyah Ardiansyah; Rierind Koniyo
Consilium: Education and Counseling Journal Vol 6 No 2 (2026): Edisi In Progres Agustus
Publisher : Biro 3 Kemahasiswaan dan Kerjasama Universitas Abduracman Saleh Situbondo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36841/consilium.v6i2.8492

Abstract

Low student interest in social studies due to monotonous learning backgrounds this study. This study aims to analyze the effect of implementing the Teams Games Tournament (TGT) cooperative learning model assisted by educational game media (Canva and Quizizz) on students' social studies learning interest at SMP Negeri 2 Telaga. A quantitative quasi-experimental method with a Nonequivalent Control Group Design was applied to all eighth-grade students, using class VIII-1 (experimental) and class VIII-2 (control) selected via purposive sampling. Data were collected through learning interest questionnaires and observation sheets. Data analysis involved prerequisite tests and hypothesis testing via the Paired Sample T-Test using SPSS. The normality test indicated normally distributed data (pre-test significance 0.914; post-test 0.210) and the homogeneity test confirmed homogeneous variance (significance 0.075). Descriptively, the average learning interest score in the experimental class increased by 26.92 points (from 86.41 to 113.33). The Paired Sample T-Test yielded a Sig. (2-tailed) value of 0.000 < 0.05, rejecting and accepting . The main conclusion proves that the implementation of the TGT cooperative learning model assisted by educational game media has a positive and significant effect on students' social studies learning interest at SMP Negeri 2 Telaga.