Sumbara Hambali
STKIP Pasundan Cimahi

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Pengembangan Aplikasi Media Ajar Untuk Meningkatkan Kemampuan Motorik Kasar di sekolah Dasar Aliudin Aliudin; Akhmad Sobarna; Sumbara Hambali
Jurnal Porkes Vol 9 No 2 (2026): PORKES
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/porkes.v9i2.34318

Abstract

Physical Education, Sports, and Health instruction in elementary schools still faces challenges in the form of monotonous conventional methods, minimal use of technology, and low student engagement, resulting in students’ gross motor skills not developing optimally. This study aims to develop a digital-based instructional media application to improve the gross motor skills of elementary school students and to test its feasibility and effectiveness. The study used the Research and Development (R&D) method with the ADDIE model, which includes the analysis, design, development, implementation, and evaluation stages. The research subjects consisted of 32 students. The instruments used included a TGMD-2-based gross motor skills test, a student response questionnaire, and an expert validation form. The results of the expert validation showed an average score of 4.27 (highly feasible) for the content and 4.33 (highly feasible) for the media. The large-scale pilot test showed an average increase in scores from the pretest (66.10) to the posttest (82.30) of 24.51%, with a t-test yielding a calculated t-value of 7.85 > the critical t-value of 2.04 (p < 0.05) and an effect size of 1.52 (very large effect). Analysis by motor aspect showed the highest improvement in locomotor movements (24.6%). Positive responses from students reached 86% and from teachers 90%. The conclusion of this study is that the developed instructional media application is deemed highly suitable and effective in improving the gross motor skills of elementary school students.
Pengembangan Pembelajaran Interaktif Dalam PJOK Berbasis Aplikasi Untuk Meningkatkan Motivasi Belajar Siswa Ricky Darmawan; Akhmad Sobarna; Sumbara Hambali
Jurnal Porkes Vol 9 No 2 (2026): PORKES
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/porkes.v9i2.34404

Abstract

Physical Education (PJOK) instruction in high schools in Tangerang Regency faces challenges such as conventional, teacher-centered methods; limited use of digital technology; inadequate facilities and infrastructure; and low student motivation (58% of students find the lessons boring). This study aims to develop an app-based interactive learning medium and to test its validity, practicality, and effectiveness in increasing students’ motivation to learn. The research method used the Borg and Gall Research and Development (R&D) model, with test subjects including 3 validation experts, 10 students in a small pilot group, 32 students in a large pilot group, and 12 Physical Education teachers. Data collection instruments consisted of questionnaires, while data analysis was conducted through validity, practicality, and effectiveness (N-Gain) tests, as well as a Paired Sample t-test. The results showed that the average expert validation percentage was 88.6% (highly acceptable), the response rate from the large-group test students was 90.25% (very good), and the response rate from teachers was 89.5% (very good). The average learning motivation score increased from 68 on the pretest to 85 on the posttest, with an N-Gain of 0.53 (moderate category). The Paired Sample t-test yielded a significance level of 0.000 (p < 0.05) with an effect size of 2.27 (large effect). In conclusion, the application-based interactive learning medium developed has been proven to be valid, practical, and effective in increasing the learning motivation of Physical Education students.
Pengembangan Model Pembelajaran Passing Bola Voli Berbasis Aplikasi Bagi Siswa SMP Ijang Irpan Holiluloh; Akhmad Sobarna; Sumbara Hambali
Gelanggang Olahraga: Jurnal Pendidikan Jasmani dan Olahraga (JPJO) Vol. 9 No. 3 (2026): Gelanggang Olahraga: Jurnal Pendidikan Jasmani dan Olahraga
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31539/fp3kdc54

Abstract

This study aimed to determine the development model, feasibility level, and effectiveness of application-based volleyball learning to improve students’ passing skills in junior high school. The research method used was research and development. The sample consisted of 1 teacher and 47 eighth-grade students. Data collection instruments included questionnaires, AAHPER face pass wall-volley test, and Brumbach forearm pass wall-volley test. Data analysis techniques included quantitative and qualitative descriptive analysis. The results showed a significant difference between pretest and posttest scores, indicating that the application-based learning model is effective in improving students’ volleyball passing skills. In conclusion, the application-based volleyball learning model developed through the ADDIE stages (analysis, design, development, implementation, and evaluation) is feasible and effective in improving students’ passing skills.   Keywords: Application, Learning Model, Passing, Volleyball