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I Wayan Swandi
Institut Seni Indonesia Bali

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Kompleksitas Naratif dari Time Loop dan Perjalanan Waktu dalam Film Indonesia SORE: Istri dari Masa Depan" Yohanes Yogaprayuda; I Wayan Swandi; Anak Agung Gede Rai Remawa; Gede Pasek Putra Adnyana Yasa
Kartala Virtual Studies Vol 5 No 1 (2026): Januari 2026
Publisher : Universitas Budi Luhur

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36080/kvs.v5i1.309

Abstract

This study analyzes the narrative structure of the SORE: Wife from the Future with a focus on the time loop pattern and its integration with time travel elements. The main objective of this study is to examine how the temporal configuration in this film works and to identify possible extensions to the time loop typology formulated by Brütsch. This study uses a descriptive qualitative approach with narrative and interpretive analysis methods of the scenes, dialogues, and time repetition structure in the film. The results show that SORE: Wife from the Future does not fully fit into the four existing variants of the time loop typology, but rather combines the characteristics of several variants simultaneously. This film introduces a hybrid form that combines an external mission (preventing death) and internal transformation (inner healing), as well as uniting time travel and time loops in a cohesive structure. These findings encourage the formulation of a fifth variant in the time loop typology and demonstrate the relevance of the hypertime approach in explaining the logic of transitions between timelines. Keywords: time loop, time travel, temporal structure, SORE: Wife from the Future film
Sinema Audio Berbasis Ambisonik: Menjelajahi Pengalaman Imersif untuk Penyandang Disabilitas Netra Ibrahim Adi Surya; I Wayan Swandi; Desak Suarti Laksmi; I Gusti Putu Sudarta
Kartala Virtual Studies Vol 5 No 2 (2026): Juni 2026
Publisher : Universitas Budi Luhur

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36080/kvs.v5i2.359

Abstract

This study aims to explore the potential of ambisonic technology as an inclusive sound cinema medium for people with visual impairments. The background of this study stems from the limitations of conventional audio description, which is often considered to disrupt dramatic continuity, thus requiring an alternative based on immersive experiences. The research uses a practice-based qualitative approach with two main outputs, namely an ambisonic sound cinema prototype and empirical findings on the listening experience of visually impaired audiences. The research population consisted of students at SLBN A Pajajaran, Bandung City, with a purposive sample covering the categories of low vision, totally blind since birth, and light perception. The research process consisted of the creation of ambisonic sound cinema through sound dramaturgy, followed by listening tests using stereo headphones, and in-depth interviews to explore the respondents' perceptions. Data analysis was conducted qualitatively through reduction, categorization, and thematic interpretation. The results showed that respondents were able to clearly perceive the direction, space, and depth of sound, as well as understand the narrative flow without additional visuals or verbal narration. Ambisonic was considered more natural than audio description, although limitations in equipment, environmental noise, and technological literacy remained challenges. This study concludes that ambisonic has significant potential as an alternative form of accessibility to performing arts and entertainment for the visually impaired, while also contributing to the development of sound dramaturgy theory. Practical implications include integration into inclusive education, application in film production, and distribution through digital platforms. Thus, this study serves as a starting point for developing ambisonic sound cinema as a more equitable form of artistic and social innovation. Keywords: Ambisonic, sound cinema, visual impairment, inclusivity, sound dramaturgy, immersive experience