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PENGEMBANGAN MEDIA PEMBELAJARAN PERAKITAN KOMPUTER BERBASIS AUGMENTED REALITY DENGAN MDLC-SUS Lubna Lubna; Buyut Khoirul Umri; Sahrul Amir Romadhon
Journal of Information System Management (JOISM) Vol. 8 No. 1 (2026): Juni
Publisher : Universitas Amikom Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24076/joism.2026v8i1.2749

Abstract

Pemahaman komponen dan prosedur perakitan komputer merupakan kompetensi dasar mahasiswa teknologi informasi, namun pembelajaran konvensional berbasis teks, gambar dua dimensi, dan demonstrasi terbatas belum mampu memvisualisasikan bentuk, posisi, serta urutan pemasangan komponen secara interaktif. Praktik langsung juga berisiko merusak perangkat keras dan membutuhkan biaya tinggi. Penelitian ini bertujuan mengembangkan media pembelajaran perakitan komputer berbasis Augmented Reality pada Android menggunakan metode Multimedia Development Life Cycle, meliputi concept, design, material collecting, assembly, testing, dan distribution. Aplikasi menyediakan fitur Play AR, scan marker, model 3D komponen, deskripsi, animasi tutorial, dan kuis interaktif. Pengujian blackbox menunjukkan seluruh fitur utama berjalan sesuai rancangan. Evaluasi usability menggunakan System Usability Scale dilakukan terhadap 25 responden dan menghasilkan total skor 2.025 dengan rata-rata 81,00, termasuk kategori Sangat Baik/Excellent. Hasil ini menunjukkan aplikasi layak digunakan sebagai media pembelajaran interaktif.
AUGMENTED REALITY LEARNING MEDIA FOR COMPUTER ASSEMBLY: SUPPORTING SDG 4 QUALITY EDUCATION Lubna Lubna; Buyut Khoirul Umri; Sahrul Amir Romadhon
Proceeding of the International Conference Health, Science And Technology (ICOHETECH) 2026: Proceeding of the 7th International Conference Health, Science And Technology (ICOHETECH)
Publisher : LPPM Universitas Duta Bangsa Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47701/d7by8q88

Abstract

Understanding computer components and assembly procedures is a fundamental competency for information technology students, yet conventional two-dimensional media cannot interactively visualize the shape, position, and correct sequence of component installation. Hands-on practice also carries the risk of hardware damage and requires substantial cost, limiting equitable access to quality technical education. This study develops an Augmented Reality (AR)-based interactive learning platform for computer assembly on the Android platform as a digital innovation supporting SDG 4 (Quality Education). The platform was developed using the Multimedia Development Life Cycle (MDLC) method, comprising concept, design, material collecting, assembly, testing, and distribution stages. Key features include Play AR, marker scanning, 3D component models, component descriptions, tutorial animations, and an interactive quiz. Blackbox testing confirmed that all core features function as designed. A usability evaluation using the System Usability Scale with 25 respondents produced an average score of 81.00, placing the application in the Excellent category and exceeding the score of an earlier VR-based simulation. These results indicate that the platform is feasible as an interactive, low-risk, and cost-effective learning medium that widens access to quality technical education in the digital era.