Anak Agung Ayu Dewi Sutyaningsih
Pendidikan Dasar, Universitas Pendidikan Ganesha, Singaraja, Indonesia

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Model Technology-Supported Project-Based Learning Assisted by Gending Rare to Foster Elementary Students’ Global Diversity Character Delsa Ayu Afianda; I Gusti Agung Ayu Wulandari; Anak Agung Ayu Dewi Sutyaningsih
Journal of Education Technology Vol. 10 No. 1 (2026): February
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v10i01.113217

Abstract

Global diversity character needs to be strengthened through contextual and culturally meaningful learning in elementary schools. This study aimed to examine the effect of the Project-Based Learning model assisted by the Gending Rare game on the global diversity character of fourth-grade students. This study employed an experimental research design involving two groups: an experimental group taught using Project-Based Learning assisted by the Gending Rare game and a control group taught using conventional learning. Data were collected through a non-test technique using an observation sheet developed based on the global diversity dimension of the Pancasila Student Profile. The data were analyzed using descriptive statistics, assumption tests, and a pooled variance t-test. The results showed that the experimental group achieved a mean percentage of 87.72%, categorized as high, while the control group achieved 77.97%, categorized as sufficient. The pooled variance t-test showed that the t-value of 8.996 exceeded the t-table value of 2.0032 at the 5% significance level. These findings indicate that Project-Based Learning assisted by the Gending Rare game significantly strengthens students’ global diversity character. This model can be used as an innovative alternative for integrating local wisdom into character education.