Claim Missing Document
Check
Articles

Found 3 Documents
Search

Penggunaan Aplikasi Geogebra Dalam Pembelajaran Matematika Pada Siswa SMK Negeri 5 Medan Rani Rahim; Suhariyanti Suhariyanti; Rini Ramadhani; Nur Rahmi Rizqi; Israq Maharani; Fatmah Syarah
Educate: Journal of Community Service in Education Vol 3 No 1 (2023): Educate: Journal of Community Service in Education
Publisher : Universitas Veteran Bangun Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32585/educate.v3i1.3857

Abstract

Aplikasi Geogebra merupakan suatu aplikasi yang digunakan dalam pembelajaran Matematika. Aplikasi ini memudahkan siswa dalam materi geometri, sistem persamaan linier, persamaan garis, persamaan fungsi kuadrat dan lain-lain. Kegiatan pengabdian ini bertujuan untuk memperkenalkan dan mempratekkan secara langsung aplikasi Geogebra kepada siswa pada materi sistem persamaan linier. Kegiatan pengabdian ini dilaksanakan di SMK Negeri 5 Medan. Peserta dalam kegiatan ini adalah siswa kelas X TKRO 3 yang terdiri dari 35 orang siswa. Kegiatan ini dilaksanakan pada tanggal 31 Oktober 2022. Kegiatan dalam pengabdian ini adalah penggunaan aplikasi Geogebra dalam pembelajaran Matematika sehingga motivasi belajar siswa meningkat. Hasil dari kegiatan ini diperoleh respon siswa sangat baik dan siswa lebih senang dan tertarik belajar Matematika di kelas. Sehingga dapat disimpulkan bahwa aplikasi Geogebra dapat meningkatkan motivasi belajar siswa dalam pelajaran Matematika. 
Pengaruh Aplikasi Augmented Reality Berbasis Budaya Melayu Terhadap Kemampuan Pemahaman Konsep Matematis Siswa Ayu Safitri; Nur Rahmi Rizqi; Ulfa Annisa Lubis
QISTINA: Jurnal Multidisiplin Indonesia Vol. 4 No. 2 (2025): December 2025
Publisher : CV. Rayyan Dwi Bharata

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57235/qistina.v4i2.6952

Abstract

This study aims to explore the influence of Malay culture-based Augmented Reality applications on students' understanding of mathematical concepts. This study uses two Augmented Reality methods: Marker-Based Tracking and Markerless Augmented Reality, to present mathematical materials with a culture-based approach. The Marker-Based Tracking method uses image markers to display virtual objects, while Markerless Augmented Reality utilizes markerless tracking technologies, such as Face Tracking and GPS. The research method involved two classes at MTS EX PGA Univa Medan: class VII-1 as an experimental group using the Malay culture-based Augmented Reality application and class VII-2 as a control group using the Scientific Approach. Data was collected through pretest and posttest consisting of essay questions to measure students' understanding of mathematical concepts. The validity and reliability of the instrument were tested, and data analysis was carried out using SPSS Statistics 26 for normality, homogeneity, and hypothesis tests. The results of the study show that the application of Augmented Reality based on Malay culture has a significant influence on students' understanding of mathematical concepts. The average posttest score of students in the experimental class reached 74.03, higher than 56.00 in the control class. The Independent Sample T-Test confirmed the significance of the results with a value of p = 0.001 (< 0.05), which showed that the use of Augmented Reality applications based on Malay culture was effective in improving the understanding of mathematical concepts.
PENGEMBANGAN LEMBAR KERJA PESERTA DIDIK BERBASIS BUDAYA LOKAL UNTUK MENINGKATKAN KEMAMPUAN KOMUNIKASI MATEMATIS SISWA DI SMA NEGERI 3 PADANG Rani Rahim; Nur Rahmi Rizqi; Sartika Wati
Jurnal Warta Dharmawangsa Vol 20, No 1 (2026)
Publisher : Universitas Dharmawangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46576/wdw.v20i1.8198

Abstract

The purpose of this study is to develop a valid, practical, and effective Minangkabau local culture-based Student Worksheet (LKPD) to improve students' mathematical communication skills at SMA Negeri 3 Padang. This study uses the Research and Development (R&D) method with the ADDIE development model. The subjects of this study were 32 grade X students of SMA Negeri 3 Padang. Observation sheets, practicality questionnaires, mathematical communication ability tests, and validation sheets were the research instruments. The results showed that the developed LKPD met the valid criteria with an average validation score of 3.65 which is a very valid category, practical with an average practicality score of 3.72 which is a very practical category, and effective with an average N-gain score of 0.74 which is a high category. This LKPD integrates the context of Minangkabau local culture such as the traditional house, songket weaving, and rendang in mathematical materials, especially geometry and linear equation systems. This study concludes that local culture-based LKPD can be an effective alternative teaching material to improve students' mathematical communication skills.