Nuur Wachid Abdul Majid
Pendidikan Sistem dan Teknologi Informasi, Universitas Pendidikan Indonesia, Bandung, Jawa Barat, Indonesia

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Development and Early Formative Evaluation of a Gamification-Based Web Programming LMS with an Adaptive Content Recommendation Mechanism Based on Learning Performance Index Siti Sripatimah; Nuur Wachid Abdul Majid; Dian Permata Sari
Journal of Educational Sciences Vol. 10 No. 7 (2026): Journal of Educational Sciences
Publisher : FKIP - Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31258/jes.10.7.p.137-152

Abstract

The low completion rate of online courses and the absence of localized web programming platforms integrating gamification with adaptive recommendations background this study. This research aims to develop StepByWeb, a gamified web programming Learning Management System (LMS) driven by a proposed Learning Performance Index (LPI). Calculated from weighted cognitive achievement, learning consistency, and completion rates, the LPI automatically maps users into four performance tiers (High, Moderate, Low, Critical). The system then dynamically delivers differentiated content recommendations tailored to each tier’s specific needs, such as advanced challenges for High LPI or foundational review materials for Critical LPI. Developed using the ADDIE model with React and Supabase, the platform underwent functional and usability evaluations. Black Box Testing demonstrated a 95% functional success rate, while User Acceptance Testing via the System Usability Scale (SUS) involving 20 respondents yielded an average score of 81.12 (Grade A, Excellent). These initial formative evaluation findings indicate that StepByWeb is functionally feasible and well-accepted by users, successfully implementing the LPI as a personalized content recommendation mechanism. Longitudinal validation of learning outcomes remains an agenda for future research.
Sport Smart Futsal: Development and Feasibility Evaluation of an Android-Based Educational Game for Basic Futsal Technique Instruction in Junior High School PJOK Rahma Zaimatul Azhar; Nuur Wachid Abdul Majid; Rhezwan Dhaifullah Romdhoni
Journal of Educational Sciences Vol. 10 No. 8 (2026): Journal of Educational Sciences
Publisher : FKIP - Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31258/jes.10.8.p.190-205

Abstract

Basic futsal technique instruction in Indonesian junior high schools is constrained by limited weekly contact time and the absence of technology-based supplementary media, leaving students with insufficient opportunity to consolidate passing, dribbling, and shooting competencies outside scheduled lessons. This study aimed to develop and evaluate Sport Smart Futsal, an Android-based educational game designed as a supplementary learning medium for Grade VII PJOK students, and to determine student responses to the game. Development followed the four-stage 4D model (Define, Design, Develop, Disseminate), producing a Unity-built game with three technique-specific levels integrating Video, Info, and Quiz functions with embedded gamification elements. Validation was conducted by a content expert and a media expert, followed by small-scale (n = 8) and large-scale (n = 40) student response trials. Content expert validation yielded 90.0% and media expert validation yielded 82.5%, producing an overall average of 86.2% (Very Feasible). Small-scale trial response averaged 91.1% and large-scale trial response averaged 90.1%, with all items rated Very Feasible. Sport Smart Futsal is confirmed as a valid and feasible supplementary learning medium for basic futsal technique instruction, with future research recommended to employ experimental designs measuring direct learning gains.