Sri Endah Wahyuningsih
Universitas Negeri Semarang, Semarang, Indonesia

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UJI KUALITAS PRODUK CRIMSON OF THE DARK MENGGUNAKAN TEKNIK PENERAPAN AKSEN SPIRAL Nabila Nur Aini; Rani Pradana; Anisa Dwi Setyaningrum; Marsela Arum Puspita; Adhwa Al Fath Mawa; Audi Nurul Afida; Sri Endah Wahyuningsih; Nadya Sriningrum
Jurnal BOSAPARIS: Pendidikan Kesejahteraan Keluarga Vol. 17 No. 2 (2026)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jppkk.v17i2.118489

Abstract

Busana pesta malam terus mengalami perkembangan melalui penerapan berbagai inovasi desain yang mampu meningkatkan nilai estetika dan karakter busana. Salah satu inovasi yang dapat diterapkan adalah penggunaan teknik aksen spiral sebagai elemen dekoratif untuk menciptakan tampilan yang unik dan menarik. Penelitian ini bertujuan untuk mengetahui kualitas produk Crimson Of The Dark yang menerapkan teknik aksen spiral pada busana pesta malam. Produk ini dikembangkan dengan mengadaptasi karakter vampir yang identik dengan kesan misterius, elegan, dan berani melalui penggunaan warna hitam dan maroon serta penerapan aksen spiral sebagai unsur utama desain. Penelitian menggunakan metode evaluatif dengan teknik pengumpulan data melalui lembar penilaian yang diberikan kepada panelis ahli. Penilaian dilakukan berdasarkan aspek desain, ukuran, estetika, teknik jahit, performa busana, dan keistimewaan produk. Data yang diperoleh dianalisis menggunakan analisis deskriptif kuantitatif untuk menggambarkan tingkat kualitas produk berdasarkan hasil penilaian panelis. Hasil penelitian menunjukkan bahwa produk Crimson Of The Dark memperoleh penilaian yang baik pada seluruh aspek yang dinilai. Penerapan teknik aksen spiral mampu meningkatkan nilai estetika, memperkuat karakter desain, serta menghasilkan tampilan busana yang sesuai dengan konsep yang dirancang. Berdasarkan hasil penelitian, produk Crimson Of The Dark dinyatakan layak sebagai busana pesta malam dengan inovasi penerapan aksen spiral.
Pengembangan E-Modul Multimedia Interaktif Berbasis Platform Pemrograman Visual Pada Materi Berpikir Komputasional Untuk Meningkatkan Capaian Pembelajaran Kognitif Informatika Siswa SMP Ade Lia Al Rahmah; Ade Novi Nurul Ihsani; Nur Qudus; Sri Endah Wahyuningsih
JURNAL MANAJEMEN PENDIDIKAN Vol. 14 No. 02 (2026): Jurnal Manajemen Pendidikan (SI)
Publisher : Universitas Pakuan

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Abstract

DEVELOPMENT OF INTERACTIVE MULTIMEDIA E-MODULES BASED ON VISUAL PROGRAMMING PLATFORMS ON COMPUTATIONAL THINKING MATERIALS TO IMPROVE COGNITIVE INFORMATICS LEARNING ACHIEVEMENTS OF JUNIOR HIGH SCHOOL STUDENTS This research is motivated by the low computational thinking skills and cognitive learning outcomes of junior high school students in Informatics, caused by conventional learning methods and limited laboratory facilities. This study aims to develop, test the feasibility, practicality, and effectiveness of an interactive multimedia E-Module based on a visual programming platform (Scratch) for Computational Thinking materials. The research method employed is Research and Development (R&D) using the ADDIE development model (Analysis, Design, Development, Implementation, Evaluation). The subjects involved ninth-grade students involved at SMP Negeri 2 Toroh, divided into experimental and control classes. Data collection was carried out through expert validation questionnaires, user response questionnaires, and learning outcomes tests (pretest and posttest). The results showed that the E-Module developed using Articulate Storyline was declared highly feasible based on material and media expert validations. This product was also rated as highly practical based on positive responses from teachers and students. The effectiveness test using the Mann-Whitney test revealed that the Mean Rank of the experimental class (37.85) was significantly higher than the control class (26.33), along with an increased N-Gain score. It is concluded that this interactive multimedia E-Module is effective in improving the cognitive learning outcomes of junior high school Informatics students.
Pengembangan Media Pembelajaran Berbasis Kecerdasan Buatan Pada Materi Konfigurasi Jaringan Di Jurusan Teknik Komputer Dan Jaringan SMK Vinda Adya Lestari; Ade Novi Nurul Ihsani; Nur Qudus; Sri Endah Wahyuningsih
JURNAL MANAJEMEN PENDIDIKAN Vol. 14 No. 02 (2026): Jurnal Manajemen Pendidikan (SI)
Publisher : Universitas Pakuan

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Abstract

DEVELOPMENT OF AI-BASED LEARNING MEDIA ON NETWORK CONFIGURATION MATERIAL IN COMPUTER AND NETWORK ENGINEERING DEPARTMENT OF VOCATIONAL HIGH SCHOOL This study aims to develop, and to test the feasibility, practicality, and effectiveness of AI-based learning media using Canva AI on network configuration material in the Computer and Network Engineering (TKJ) department of Vocational High School. The background of this research is the limitation of learning media used at SMKN 1 Braja Selebah, which still relies on printed modules and simple slides, making it difficult for students to deeply understand network configuration procedures. The research used the Research and Development (R&D) method with the ADDIE development model, covering Analysis, Design, Development, Implementation, and Evaluation stages. Research subjects were 66 grade X TKJ students divided into experimental and control classes. Instruments used included expert validation questionnaires for media and content, teacher and student response questionnaires, and pretest and posttest questions. Results showed that Canva AI-based learning media received a feasibility percentage of 89.6% from media experts and 83.3% from material experts, both categorized as very feasible. The practicality level based on teacher responses reached 87.3% and student responses 83%, both categorized as very practical. The effectiveness test showed that the posttest scores of the experimental class (81.2) were higher than the control class (72.3), with an independent sample T-test significance of 0.003 and an effect size of 0.773. It was concluded that Canva AI-based learning media is feasible, practical, and effective in improving student learning outcomes in network configuration material.