Aditya Dyah Puspitasari
Universitas Trunodjoyo Madura

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Pengaruh Model Teams Games Tournament Berbantuan Media Flashcard Materi Daerahku Kebanggaanku terhadap Hasil Belajar Siswa SDN Kamal 1 Nadhyva Maulida Farih; Aditya Dyah Puspitasari
Jurnal Pendidikan, Sains, Geologi, dan Geofisika (GeoScienceEd Journal) Vol. 7 No. 3 (2026): August
Publisher : Mataram University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/goescienceed.v7i3.2586

Abstract

This study aimed to examine the effect of the Teams Games Tournament (TGT) learning model assisted by flashcard media on students’ learning outcomes in the “Daerahku Kebanggaanku” material at SDN Kamal 1. The study applied a quantitative approach using a pre-experimental method with a one-group pretest-posttest design. The participants consisted of 27 fifth-grade students selected through a saturated sampling technique because the entire population was involved in the study. Data were collected through achievement tests, classroom observations, and documentation. The findings revealed a substantial improvement in students’ learning outcomes after the implementation of the TGT learning model. The average pretest score increased from 48.14 before the treatment to 78.88 after the treatment. Statistical analysis using the paired sample t-test showed that the calculated t-value (9.478) exceeded the t-table value (2.056), while the significance value (Sig. 2-tailed = 0.001) was lower than 0.05, indicating a statistically significant difference between pretest and posttest scores. Furthermore, the N-Gain analysis produced a score of 58%, indicating that the learning model was moderately effective in improving students’ achievement. Observation data also supported these findings, showing excellent implementation of the learning process, with teacher activity reaching 100% and student activity reaching 90%. Therefore, the Teams Games Tournament (TGT) learning model assisted by flashcard media significantly improved students’ learning outcomes and provided an effective learning strategy for elementary school social studies content.
Pengaruh Model Project Based Learning Materi Ragam Budaya Terhadap Hasil Belajar Kognitif Siswa Kelas IV-B SDN Tunjung 1 Burneh Silviya Ayu Lestari; Aditya Dyah Puspitasari
Jurnal Pendidikan, Sains, Geologi, dan Geofisika (GeoScienceEd Journal) Vol. 7 No. 3 (2026): August
Publisher : Mataram University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/goescienceed.v7i3.2743

Abstract

This study aimed to determine the effect of implementing the Project Based Learning model on the cognitive learning outcomes of fourth-grade B students in the topic of cultural diversity at SDN Tunjung 1 Burneh. This study was motivated by a teacher-centered learning process, limited student engagement in classroom activities, and students' average learning outcomes that did not meet the minimum mastery criteria. This research employed a quantitative approach using a pre-experimental method with a One Group Pretest-Posttest Design. The sample consisted of 26 students selected through a purposive sampling technique. Based on the results of the hypothesis test, the obtained value of Z table was greater than Z table (4.014 > 1.96), and the Asymp. Sig. (2-tailed) value was 0.000, which was lower than the significance level of 0.05. Therefore, H₀ was rejected and Hₐ was accepted. These findings indicate a significant difference in students' learning outcomes before and after the implementation of the treatment. Since the significance value was lower than the predetermined significance level, it can be concluded that the Project Based Learning model had a significant effect on the cognitive learning outcomes of fourth-grade B students in the topic of cultural diversity at SDN Tunjung 1 Burneh.
Pengaruh Metode Bernyanyi terhadap Hasil Belajar Kognitif Siswa Kelas IV SDN Demangan 1 pada Materi Mata Uang Negara ASEAN Fitratuz Zahroh; Aditya Dyah Puspitasari
Jurnal Pendidikan, Sains, Geologi, dan Geofisika (GeoScienceEd Journal) Vol. 7 No. 4 (2026): November (In Press)
Publisher : Mataram University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/goescienceed.v7i4.2855

Abstract

Based on the results of observations and interviews at UPTD SDN Demangan 1 Bangkalan, social studies learning is still dominated by lecture and question-and-answer methods, causing students to become easily bored and less focused during learning. This condition is reflected in the students' low learning outcomes, while the questionnaire results indicate that students find it easier to remember and understand learning materials when they are delivered through singing activities. This study aimed to determine the effect of implementing the singing method on the cognitive learning outcomes of fourth-grade students at SDN Demangan 1 in learning the topic of ASEAN countries' currencies. This research employed a quantitative approach using a pre-experimental method with a one-group pretest-posttest design. The population consisted of 37 students, and a saturated sampling technique was used, in which all members of the population were included as the sample. Based on the results of the hypothesis testing, the analysis showed that |Z calculated| > Z table (5.332 > 1.96) and the Asymp. Sig. (2-tailed) value was 0.000 < 0.05. Therefore, H₀ was rejected and Hₐ was accepted. It can be concluded that there was a significant difference between students' learning outcomes before and after the treatment was administered. Therefore, the singing method assisted by animated text video media had a significant effect on the learning outcomes of fourth-grade students on the topic of ASEAN countries' currencies at UPTD SDN Demangan 1 Bangkalan.
Pengembangan Media Game Edukatif Sigap Materi Sejarah G30s/PKI pada Peserta Didik Generasi Alfa Era Gadget di SDN Keleyan 1 Socah Fitri Fatimah; Aditya Dyah Puspitasari
Jurnal Pendidikan, Sains, Geologi, dan Geofisika (GeoScienceEd Journal) Vol. 7 No. 4 (2026): November (In Press)
Publisher : Mataram University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/goescienceed.v7i4.3133

Abstract

History learning at the elementary school level often presents challenges for students due to the complexity of historical events, the number of figures and dates that need to be understood, and the use of learning media that tends to be text-based. Therefore, innovative and interactive learning media that utilize technology and are suited to the characteristics of Alpha Generation students are needed to make history learning more engaging and meaningful. This study aimed to develop and determine the validity, practicality, and effectiveness of SIGAP (Seru Ingat G30S/PKI) educational game media on the history of the G30S/PKI for Alpha Generation students in the gadget era at SDN Keleyan 1 Socah. This research used Research and Development (R&D) with the ADDIE development model consisting of five stages: Analysis, Design, Development, Implementation, and Evaluation. Data were collected through observation, interviews, questionnaires, documentation, and cognitive learning achievement tests. The research subjects consisted of three expert validators and grade IV students of SDN Keleyan 1 Socah. The product was tested in a small group involving 5 students and a large group involving 15 students. The results showed that SIGAP educational game media obtained a validity score of 92.65% from the media expert, 95% from the material expert, and 70.83% from the learning design expert. The practicality results obtained 100% from the teacher response questionnaire and 97.33% from the large-group student response questionnaire, both categorized as very interesting. The effectiveness results showed that 100% of students achieved the predetermined learning criteria, while teacher and student activity observations in the first and second learning sessions each obtained 100%. These results indicate that SIGAP educational game media is valid, practical, and effective for supporting the learning of G30S/PKI history in grade IV elementary school.
EFEKTIVITAS LKPD BERTINGKAT BERBASIS TEACHING AT THE RIGHT LEVEL (TaRL) TERHADAP PEMAHAMAN KONSEP IPAS MURID KELAS V Rohmad Basuki; Aditya Dyah Puspitasari
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 04 (2026): Volume 12 No. 4, Desember 2026 Released
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i04.19410

Abstract

Learners in a single classroom differ in cognitive readiness, yet a uniform worksheet may leave some of them behind while under-challenging others. This study aimed to describe students' conceptual understanding of food chains in Natural and Social Sciences (IPAS) before and after the use of tiered worksheets based on Teaching at the Right Level (TaRL), and to analyze their effectiveness. A quantitative approach with a quasi-experimental one group pretest-posttest design was used. The sample consisted of 24 fifth-grade students of SD Negeri Banyuajuh 3, selected through purposive sampling and grouped by diagnostic assessment into proficient (5), moderate (9), and low (10) readiness groups. Data were collected with a 20-item multiple-choice test of conceptual understanding (12 items at C2 level and 8 higher-order thinking items at C3–C4 level) and analyzed using the Shapiro-Wilk test, normalized gain (N-Gain), and a paired sample t-test. The mean score increased from 41.88 to 75.42, with a mean N-Gain of 0.59 (moderate category). The paired t-test was significant (t = 11.01; df = 23; p < 0.001) with a very large effect size (Cohen's d = 2.25). The proficient group obtained the highest N-Gain (0.78), while the moderate and low groups obtained 0.57 and 0.50. These results indicate that tiered worksheets based on TaRL significantly improved conceptual understanding, although the one-group design limits causal inference and the low-readiness group needs additional reinforcement.