Diyah Ayu Retnoningsih
Universitas Peradaban Bumiayu

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Development of Canva Animated Videos in Science and Social lessons for IV Grade Students at Muhammadiyah Bumiayu Elementary School Siti Khoeriyah; Suprapto Yuni; Anwar Ardani; Diyah Ayu Retnoningsih
Jurnal Review Pendidikan Dasar : Jurnal Kajian Pendidikan dan Hasil Penelitian Vol. 12 No. 1 (2026): Vol. 12 No.1 Februari 2026
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/jrpd.v12n1.p116-127

Abstract

This research is motivated by the lack of student activity and low average scores in IPAS lessons, which is 59.64. Based on the data from 28 students, 8 students scored above 70 and the rest scored below the Minimum Passing Grade. This research aims to develop Canva-based animated video learning media to improve student activity and learning outcomes in 4th-grade IPAS lessons at SD Muhammadiyah Bumiayu. This type of research is Research and Development (R&D) research using the ADDIE method (Analyze, Design, Develop, Implement, Evaluate). Data collection techniques used observation, interviews, questionnaires, and documentation. The product was tested by media experts, content experts, language experts, and IPAS learning experts and was declared highly suitable for use, achieving an average percentage of 90.8%. In the response test stage, 28 students gave a very good response with an average percentage result of 92.5% for the Canva-based animated video media. Based on the research results, it can be concluded that this Canva-based animated video media is declared highly suitable for use as a learning medium.
Pengaruh Model Teams Games Tournament (TGT) berbasis Permainan Bowling dan Kartu terhadap Hasil Belajar IPS Nur Endah Litasari; Diyah Ayu Retnoningsih
Jurnal Pena Karakter : Jurnal Pendidikan Anak dan Karakter Vol. 4 No. 2 (2022): Jurnal Pena Karakter (Jurnal Pendidikan Anak dan Karakter)
Publisher : STKIP AL HIKMAH SURABAYA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62426/jpk113

Abstract

Based on the results of the initial data analysis in the research, several problems were found, including a lack of student activity in asking questions, teachers needing tools in social studies lessons, a lack of variety in learning models, students tend to get bored because teachers only use the lecture method which in the end students' scores are still below the KKM score. This research aims to find the influence of the Teams Games Tournament (TGT) learning model based on Bowling and Card Games on the social studies learning outcomes of class V MI NU 01 Prupuk Selatan. This research is experimental. This type of research uses a quantitative approach with experimental methods and a quasi-experimental design using The Nonequivalent Pretest-Posttest Control Group. Data analysis techniques use validity, reliability, normality tests, homogeneity tests, and simple regression tests. The results of the research show that there is an influence of the Teams Games Tournament (TGT) learning model based on bowling and cards on the social studies learning outcomes of class V MI NU 01 Prupuk Selatan. The resulting influence is 54.20%.