Putu Ari Dharmayanti
Pendidikan Guru Sekolah Dasar, Universitas Pendidikan Ganesha, Singaraja, Indonesia

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Contextual Learning-Oriented Animated Cartoons on Student Learning Outcomes in Mathematics Subjects Ni Ketut Wiswandewi; I Gusti Ayu Tri Agustiana; Putu Ari Dharmayanti
Jurnal Pedagogi dan Pembelajaran Vol. 9 No. 1 (2026): April
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jp2.v9i1.92819

Abstract

Mathematics is a fundamental subject that plays an important role in developing elementary school students' critical thinking, creativity, and problem-solving skills. Students' perceptions of mathematics as a difficult, boring, and uninteresting subject remain a challenge, resulting in low learning motivation and achievement. This study aimed to develop and analyze the validity, practicality, and effectiveness of a 2D Animated Cartoon learning media based on Contextual Learning for the topic of whole number operations among second-grade elementary school students. This study employed a Research and Development (R&D) approach using the ADDIE model (Analyze, Design, Development, Implementation, and Evaluation) and involved 30 second grade students as the trial participants. Data were collected through questionnaires and tests using rating scale assessment sheets and pretest–posttest instruments, and were analyzed using qualitative descriptive and quantitative descriptive techniques. The findings indicated that the 2D Animated Cartoon learning media based on Contextual Learning met the criteria of validity, practicality, and effectiveness, thereby improving students' mathematics learning outcomes. The study concludes that the developed media is feasible to be used as an alternative instructional medium for mathematics learning in elementary schools. The findings also imply that the 2D Animated Cartoon learning media based on Contextual Learning can support more engaging, meaningful, and student centered learning while serving as a reference for teachers in developing technology based instructional media.
Development of Problem-Solving-Based Flipbook Learning Media to Improve Science Learning Outcomes of Fifth Grade Elementary School Students I Gusti Ayu Tirtawati; I Made Citra Wibawa; Putu Ari Dharmayanti
Journal of Education Technology Vol. 9 No. 2 (2025): May
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v9i2.91622

Abstract

The low learning outcomes of students and the lack of utilization of innovative instructional media remain crucial issues in the learning process for fifth-grade elementary school students. The absence of interactive and contextual media has led to suboptimal learning processes and students' achievement falling short of expected targets. This study aims to analyze, develop, validate, evaluate the practicality, and examine the effectiveness of a problem-solving-based flipbook learning media to improve students’ IPAS (Science, Social, and Environment) learning outcomes. This research employed a Research and Development (R&D) method consisting of planning, development, and product trial stages. The subjects involved 32 fifth-grade students. Data were collected through validation questionnaires, student response questionnaires, and learning achievement tests comprising pre-tests and post-tests. Data were analyzed qualitatively to assess the feasibility of the media and quantitatively using a paired sample t-test to examine its effectiveness. The results indicated that the developed flipbook media achieved very valid qualifications in terms of content and media validity, was highly practical, and significantly improved students’ learning outcomes in IPAS. These findings recommend the use of problem-solving-based flipbook media as an innovative alternative to optimize student-centered learning processes.