Sri Wahyuni
Universitas Negeri Semarang, Semarang

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Grammar Correction in AI-Assisted Business English Writing Instruction Fahrur Rozi; Gina Larasty; Sri Wahyuni; Christianti Tri Hapsari; Lulu April Farida; Andy Sutrisno; Yolinda Pramudanti; Amelia Widihastutik; Amrina Rosyada
Vision: Journal for Language and Foreign Language Learning Vol. 14 No. 1 (2025)
Publisher : Universitas Islam Negeri Walisongo Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21580/vjv14i228794

Abstract

This study examines the efficacy of an AI-driven feedback tool in enhancing business English writing skills among higher education students. The research investigated 50 students' perceptions of the tool's advantages and its effectiveness in addressing specific issues in grammar, vocabulary, document organization, and genre conventions in business writing. The investigation employed a mixed-methods explanatory sequential design, integrating a five-point Likert questionnaire to assess learner attitudes and semi-structured interviews to investigate experiences in depth. The analysis employed a thematic approach to discern trends in perceived enhancement, efficiency, confidence, organizational support, and contextual direction. Research indicated that AI-generated feedback improves both mechanical and advanced writing skills, fosters learner independence, and reduces writing anxiety.  These findings highlight the importance of integrating this technology into English for Specific Purposes programs to promote professional-quality writing in commercial contexts. Future researchers should explore the long-term effects of AI-driven feedback tools across diverse ESP contexts and compare the efficacy of multiple AI writing platforms in developing professional writing competence.
Developing Interactive Learning Media Based-Canva in General English at Al-Islam polytechnic Wahyu Trimastuti; Rudi Hartono; Sri Wahyuni
IDEAS: Journal on English Language Teaching and Learning, Linguistics and Literature Vol. 13 No. 2 (2025): IDEAS: Journal on English Language Teaching and Learning, Linguistics and Lite
Publisher : Universitas Islam Negeri Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24256/ideas.v13i2.6818

Abstract

The development of technology in education has had a significant impact on English Language Teaching (ELT), including General English learning model. In General English learning, teachers are required to use learning models that improve student's interest in learning process. One of learning model to teach General English for students is applying technology media based-Canva. This learning media created by taking the needs which coverage of General English learning material. The aim of this research is to determine the development of learning media and to know students’ responses to the interactive learning media based-Canva in General English. This research applies Research and Development (R & D). The development model in this study uses the Analysis, Design, Development, Implementation, and Evaluation (ADDIE) model. The subjects in this research are 16 undergraduate students of Hospital Administration/23 at Al-Islam Polytechnic. The instruments used in this study were an open questionnaire sheet, material aspect validation sheet, and media aspect validation sheet. The analytical technique used is descriptive qualitative analysis technique and quantitative analysis by finding the average score obtained from the validator’s assessment and looking at the criteria. Validation results from experts of media tell a percentage of 96%, which is included in the very valid category. Meanwhile, validation results from experts of material obtained a percentage of 95%, that is very valid category. Meanwhile, the feasibility of interactive media learning based-Canva, obtained a percentage of 94% with the criteria "Very Good". It can be concluded that interactive learning media is "Appropriate" criteria for use as learning media. In addition, this result of the study can be used as a beginning step to conduct further research to investigate the long-term impact of Canva-based interactive learning media on student engagement and learning outcomes.