Adi Wijaya
Institut Seni Indonesia Yogyakarta

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MENCIPTA LAGU DARI PUISI: LOKAKARYA KREATIF UNTUK MUSISI NONPROFESIONAL: CREATING SONG FROM POETRY: A CREATIVE WORKSHOP FOR NONPROFESSIONAL MUSICIANS Adi Wijaya; Jonathan Irene Sartika Dewi Max; Royke Bobby Koapaha
Jurnal Ruhui Rahayu: Jurnal Pengabdian Masyarakat Ilmu Humaniora Vol 5 No 1 (2026)
Publisher : Program Studi Sastra Indonesia Universitas Mulawarman

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30872/ruhuirahayu.v5i1.318

Abstract

Abstract: This community service activity aims to bridge the gap between the high appreciation of poetry and the technical ability of music composition among non-professional musicians and students. The method used was a music concert and workshop over three days in Cibenda Village, West Java. The target group included high school students without a formal music education background. The implementation stages included the presentation of basic material on songwriting, understanding the relationship between text and music, mentoring group work practices, and presentations of work. The results of the activity showed that the practical approach successfully synergized literary appreciation with technical musical skills. Participants were able to understand the structure of popular songs, chord progressions, and scales, and translate the emotional character of poetry into musical compositions. The tangible output of this workshop was the creation of complete musical works by each group, the building of self-confidence and motivation for music creation among participants, and the formation of the embryo of a sustainable music learning community as a medium for creative expression. Keywords: creative workshop; community service; music composition; musicalized poetry; nonprofessional musicians   Abstrak: Kegiatan pengabdian kepada masyarakat ini bertujuan untuk menjembatani kesenjangan antara tingginya apresiasi puisi dan keterbatasan keterampilan teknis komposisi musik pada musisi nonprofesional dan pelajar. Metode yang digunakan adalah pelaksanaan perkemahan musik dan lokakarya selama tiga hari di Desa Cibenda, Jawa Barat. Sasaran kegiatan meliputi pelajar tingkat atas tanpa latar belakang pendidikan musik formal. Tahapan pelaksanaan mencakup pemaparan materi dasar penciptaan lagu, pemahaman relasi teks dan musik, pendampingan praktik pengkaryaan kelompok, serta presentasi karya. Hasil kegiatan menunjukkan bahwa pendekatan praktis berhasil menyinergikan apresiasi sastra dengan keterampilan teknis musik. Peserta mampu memahami struktur lagu populer, progresi akor, dan tangga nada, serta menerjemahkan karakter emosional puisi ke dalam komposisi nada. Luaran nyata dari lokakarya ini adalah terciptanya karya musik utuh dari setiap kelompok, terbangunnya kepercayaan diri dan motivasi penciptaan musik para peserta, dan terbentuknya embrio komunitas belajar musik yang berkelanjutan sebagai medium ekspresi kreatif. Kata kunci: komposisi musik; lokakarya kreatif; musikalisasi puisi; musisi nonprofesional; pengabdian masyarakat
UI/UX Design and Evaluation of Shrouded Buana Game Using Design Thinking and Cognitive Walkthrough Aris Sudaryanto; Amsyar Raftan Oskash Ivaldy; Mohamad Safrodin; Adi Wijaya
TEKNOLOGI DITERAPKAN DAN JURNAL SAINS KOMPUTER Vol 8 No 2 (2025): December
Publisher : Universitas Nahdlatul Ulama Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33086/atcsj.v8i2.8598

Abstract

The rapid growth of mobile gaming, which accounts for a significant portion of the global gaming market, necessitates optimal UI/UX design to maintain competitive advantage and player retention. One of the most popular games in Indonesia is Genshin Impact, which recorded 6,857,493 downloads on the Indonesian Playstore and Appstore as of September 2022. Research concerning UI/UX in games like Genshin Impact has become increasingly vital due to the growing emphasis on user engagement and accessibility within the gaming industry. The specific challenges of effectively designing UI/UX for complex open-world games, such as Genshin Impact, present significant opportunities for further exploration. Shrouded Buana is a game developed with Genshin Impact as its primary reference. This research focuses on avoiding various UI/UX-related issues in Genshin Impact. The Design Thinking framework is employed as the methodology for developing the UI/UX of Shrouded Buana. The usability level of the Shrouded Buana UI/UX is measured using the Cognitive Walkthrough (CW) method. the Cognitive Walkthrough is conducted through playtesting, where 30 users are presented with specific scenarios of tasks to complete. The Shrouded Buana's average task completion time (TCT) across all scenarios is 96,71%. The Average of Shrouded Buana's Task Completion Time is 5,15 s. Its mean Shouded Buanas's UI UX are very good so can support respondents to finish all scenarios quickly.