Ida Bagus Gede Surya Abadi
Pendidikan Guru Sekolah Dasar, Universitas Pendidikan Ganesha, Singaraja, Indonesia

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Inquiry-Based Learning Videos as Effective Media for Grade IV Elementary School Science Learning Cok Gede Agung Ratmaja Dharma Putra; A.A Gede Agung; Ida Bagus Gede Surya Abadi
Jurnal Pendidikan Multikultural Indonesia Vol. 8 No. 1 (2025): April
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jpmu.v8i1.92130

Abstract

The limited use of innovative learning media in science and social studies (IPAS) instruction often causes students to experience boredom and reduced engagement during the learning process. This condition negatively affects students’ conceptual understanding, particularly in learning topics related to diversity and cultural preservation that require contextual and meaningful learning approaches. This study aims to analyze the design, evaluate the quality, and examine the effectiveness of an Inquiry Learning based instructional video as a learning medium for fourth-grade IPAS learning. This research employed a development research design using the ADDIE model. The study involved 37 fourth-grade students as research subjects. Data were collected through questionnaires and achievement tests using expert validation sheets and learning outcome assessment instruments. The data were analyzed using descriptive quantitative techniques and correlated t-test analysis. The findings indicate that the developed instructional video demonstrates very high quality based on expert validation and user trials, and conceptually proves effective in improving students’ conceptual understanding, learning engagement, and their ability to connect learning materials with real-life contexts. These results imply that Inquiry Learning based instructional videos function as innovative learning media that support interactive, contextual, and student-centered IPAS instruction, thereby contributing to the sustainable improvement of learning processes and outcomes in elementary education.
An Interactive Multimedia Educational Game “Sejakera” for the IPAS Lessons Whiki Abimanyu Wicaksono Widodo; Ida Bagus Gede Surya Abadi; Anak Agung Ayu Dewi Sutyaningsih
Jurnal Penelitian dan Pengembangan Sains dan Humaniora Vol. 10 No. 2 (2026): July
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jppsh.v10i2.115864

Abstract

Instruction in Natural and Social Sciences (IPAS) regarding the history of kingdoms in the Indonesian archipelago faces various challenges, particularly low student engagement and limited use of instructional media. This study aims to analyze the implementation of the "SEJAKERA" interactive educational game multimedia within the fourth-grade IPAS curriculum. The study employs the Research and Development (R&D) method using the ADDIE model. The research subjects consisted of 28 fourth-grade elementary school students. Data collection involved expert validation questionnaires, student response questionnaires, and learning outcome tests. Research instruments included observation sheets, interview guidelines, and validation sheets for content, instructional design, and media experts. Data analysis utilized both descriptive and inferential statistical techniques. The results indicate that the "SEJAKERA" interactive multimedia achieved validity scores of 90.38% from content experts, 95.00% from instructional design experts, and 93.75% from media experts, all falling into the "very good" category. Individual trial results showed a score of 82.64%, while the small-group trial scored 87.96%, both falling into the "good" category. Furthermore, effectiveness tests demonstrated that the media is suitable and effective for teaching the history of Indonesian kingdoms in fourth-grade IPAS classes. It is concluded that the "SEJAKERA" interactive educational game serves as engaging, interactive instructional media capable of fostering active student participation in the learning process. The study implies that the use of game-based interactive multimedia offers an alternative for elementary school teachers to create more innovative IPAS lessons.