Jurnal Penelitian dan Pengembangan Sains dan Humaniora (JPPSH)
Vol. 10 No. 2 (2026): July

An Interactive Multimedia Educational Game “Sejakera” for the IPAS Lessons

Whiki Abimanyu Wicaksono Widodo (Pendidikan Guru Sekolah Dasar, Universitas Pendidikan Ganesha, Singaraja, Indonesia)
Ida Bagus Gede Surya Abadi (Pendidikan Guru Sekolah Dasar, Universitas Pendidikan Ganesha, Singaraja, Indonesia)
Anak Agung Ayu Dewi Sutyaningsih (Pendidikan Guru Sekolah Dasar, Universitas Pendidikan Ganesha, Singaraja, Indonesia)



Article Info

Publish Date
25 Jul 2026

Abstract

Instruction in Natural and Social Sciences (IPAS) regarding the history of kingdoms in the Indonesian archipelago faces various challenges, particularly low student engagement and limited use of instructional media. This study aims to analyze the implementation of the "SEJAKERA" interactive educational game multimedia within the fourth-grade IPAS curriculum. The study employs the Research and Development (R&D) method using the ADDIE model. The research subjects consisted of 28 fourth-grade elementary school students. Data collection involved expert validation questionnaires, student response questionnaires, and learning outcome tests. Research instruments included observation sheets, interview guidelines, and validation sheets for content, instructional design, and media experts. Data analysis utilized both descriptive and inferential statistical techniques. The results indicate that the "SEJAKERA" interactive multimedia achieved validity scores of 90.38% from content experts, 95.00% from instructional design experts, and 93.75% from media experts, all falling into the "very good" category. Individual trial results showed a score of 82.64%, while the small-group trial scored 87.96%, both falling into the "good" category. Furthermore, effectiveness tests demonstrated that the media is suitable and effective for teaching the history of Indonesian kingdoms in fourth-grade IPAS classes. It is concluded that the "SEJAKERA" interactive educational game serves as engaging, interactive instructional media capable of fostering active student participation in the learning process. The study implies that the use of game-based interactive multimedia offers an alternative for elementary school teachers to create more innovative IPAS lessons.

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Journal Info

Abbrev

JPPSH

Publisher

Subject

Education Languange, Linguistic, Communication & Media Law, Crime, Criminology & Criminal Justice Social Sciences

Description

Jurnal Penelitian dan Pengembangan Sains dan Humaniora (JPPSH) is a journal that uses a double-blind peer review model that can be accessed online. The purpose of JPPSH is to publish a journal containing quality articles that will be able to contribute thoughts from a theoretical and empirical ...