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Pemberdayaan Masyarakat Desa Asana melalui Transformasi Digital berbasis Smart Village Ilham masnur; Nurul Jannah Azzahra; Aidil Ar Rasyid; Nisa Resky Putri; St. Rahmiana; Ichwan Zulkarnaen Taqwa; Geby; Taufik Nasir; Firda Yanti; Ridwan Babur Royen; Za’imah Nur Azizah; Muh. Ruslan Abdullah; Hisbullah Nurdin
Jurnal Gembira: Pengabdian Kepada Masyarakat Vol 3 No 06 (2025): DESEMBER 2025
Publisher : Media Inovasi Pendidikan dan Publikasi

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Abstract

Program pengabdian ini dilaksanakan di Desa Asana, Kecamatan Burau, Kabupaten Luwu Timur untuk meningkatkan kualitas pelayanan publik dan kapasitas masyarakat melalui penerapan konsep Smart Village berbasis kearifan lokal. Pendekatan yang digunakan adalah Asset-Based Community Development (ABCD) dengan memanfaatkan potensi dan aset lokal sebagai dasar transformasi digital. Hasil kegiatan menunjukkan peningkatan kemampuan aparatur desa dalam penggunaan aplikasi administrasi, meningkatnya transparansi melalui Sistem Informasi Asana (SIA), serta bertambahnya literasi digital masyarakat dan pelaku usaha lokal. Nilai gotong royong tetap terjaga sebagai bagian dari integrasi teknologi dengan budaya lokal.
Pengembangan Media Pembelajaran Berbantuan Augmented Reality Melalui Aplikasi Quiver Untuk Meningkatkan Kemampuan Menulis Karangan Narasi Ridwan Babur Royen; Muhammad Guntur; Sitti Harisah
Dawuh Guru: Jurnal Pendidikan MI/SD Vol 6 No 2 (2026): Agustus 2026
Publisher : Mafa Press in Collaboration with PGMI Tarbiyah Faculty IPMAFA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35878/guru.v6i2.2366

Abstract

This study aims to develop an Augmented Reality (AR)-assisted learning media through the Quiver application to improve the narrative writing skills of Phase B students at SDN 033 Tarobok, North Luwu Regency. This research employed the Research and Development (R&D) method using the ADDIE development model consisting of Analyze, Design, Development, Implementation, and Evaluation. The developed product was validated by media and language experts before being implemented in learning activities. The findings indicate that the developed learning media met the validity criteria based on expert assessments. The practicality test showed that the media was categorized as very practical by teachers and practical by students. Furthermore, the effectiveness test demonstrated an increase in students' narrative writing skills after using the developed media. Therefore, the Augmented Reality learning media through the Quiver application is feasible and effective to support Indonesian language learning, particularly in improving narrative writing skills of Phase B elementary school students.