Sri Margiyati
Universitas PGRI Semarang

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Development of Indonesian Language Digital Literacy E-Module and Its Effectiveness In Improving Reading Comprehension Skills Of Fifth Grade Students at SD Negeri 3 Randulawang RIA YULI PERMATASARI; Sri Margiyati
Schola Vol. 3 No. 2 (2025): November
Publisher : Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/schola.v3i2.3179

Abstract

This study focuses on the design and testing of the effectiveness level of an Indonesian language digital literacy e-module intended for fifth-grade elementary school students. The approach applied is Research and Development (R&D) by adopting the ADDIE model framework, which includes the stages of Analysis, Design, Development, Implementation, and Evaluation. The initial analysis phase was carried out through a needs assessment involving two teachers and twenty students at SD Negeri 3 Randulawang. The final product produced is an interactive e-module based on the Canva platform that comprehensively integrates reading comprehension content, creative writing activities, and basic digital literacy tasks. Product effectiveness testing used a one-group pretest-posttest design. Primary data collection was conducted using a literacy test instrument that had previously undergone expert validation. Statistical analysis with the paired sample t-test proved a significant increase (t(19) = 6.72, p < 0.001), supported by an average N-Gain score of 0.52, which falls into the medium improvement category. These findings confirm that the designed e-module is effective in developing students' literacy competencies. The research conclusion affirms that integrating technological elements into contextually designed literacy teaching materials can be an innovative alternative to strengthen the School Literacy Movement (GLS). As a follow-up, it is recommended to conduct trials with a broader scope using a control group design and to develop content in other dimensions of digital literacy.
The effect of Wordwall gamification on students’ motivation and critical thinking in ratio material Sri Margiyati; Dini Rakhmawati; Ngatmini
Indonesian Journal of Educational Development (IJED) Vol. 7 No. 2 (2026): August 2026
Publisher : Lembaga Penelitian dan Pengabdian Kepada Masyarakat (LPPM) Universitas PGRI Mahadewa Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59672/ijed.v7i2.6823

Abstract

This study aims to examine the effect of Wordwall gamification on the learning motivation and critical thinking skills of sixth-grade elementary school students in ratio material. A quantitative quasi-experimental design with nonequivalent control group was used. The sample consisted of 50 students selected through purposive sampling, divided into experimental and control groups. Data were collected using a motivation questionnaire and HOTS-based critical thinking test, then analyzed using MANOVA. Results indicate that Wordwall significantly improves both learning motivation and critical thinking skills, both partially and simultaneously. Wordwall media showed a significant positive effect on both variables. For learning motivation, the significance value was p < 0.05 with an effect size of 84.9%. For critical thinking skills, the significance value was also p < 0.05 with an effect size of 64.7%. Pillai's Trace value = 0.864; F(2,47) = 149.672; p < 0.001. This means the combination of dependent variables differs significantly across classes. This finding suggests that Wordwall can serve as an effective, engaging, and practical alternative media to enhance mathematics learning quality in elementary schools.